分析结果验证了长期使用的经验设计。
一种可行的方法是,建立数据模型,进行经验设计。
So, a practical alternative is empirical design, that is to develop data-driven models directly from industrial data.
经验设计和科学设计兼容将在相当长的历史时期内存在。
The compatibility of empirical design and scientific design will exist in a long historical period.
开发性设计与常规经验设计最明显的区别是增加了应用研究阶段。
The most obvious feature of product development design, as compared with conventional empirical design, is the applied research phase involved.
参考水火弯板工艺温度场的分布,采用经验设计法设计感应器的形状。
According to the distribution law of the line heating practical temperature field, design the inductor by experiential methods.
最优设计的底臌量明显小于经验设计的底臌量,证明了方法的有效性。
The results shows that the floor heaves under optimal designs are much smaller than those under empirical designs and validate the method 's efficiency.
该方法避免了传统经验设计方法的缺陷,容易实现系统内各部件的最优匹配。
The method avoids the defect of traditional design method using experience, easy to realize optimum match between system component parts.
鉴于此,论文旨在形成一个用于材料经验设计的数据软计算建模与优化框架。
The goal of this work is to develop a systematic data-driven modeling and optimization framework for empirical design of material, so it focuses on solving the following problems.
传统的经验设计法往往造成旋耕机结构笨重、应力分布不合理且动特性不佳。
According to the traditional experimental designing method, the rotary tiller is made very heavy, the stress distribution is improper and the dynamic characteristic of the structure is not very well.
所提出的有限元模拟预成形优化方法十分有效,克服了以往凭经验设计的弊端。
The proposed preform FE simulation optimization scheme is effective and overcomes the drawbacks of previous empirical design.
本课题对改进目前国内电子设备的经验设计方法中的一些不足有一定的参考价值。
To avoid deficiency of empirical design method in our country, the subject worth while reference for electronic equipment design.
传统气道研发采用经验设计和稳流试验相结合的方法,研制周期长,且难以得到理想方案。
Based on experiential design and steady flow test, the traditional port design method needs a long developing period, moreover is hard to get the ideal scheme.
PLC编程技术包括:经验设计法,逻辑设计法、时序图设计法、顺序控制设计法等编程方法。
PLC programming technique includes experience design method, logic design method, cycle diagram design method and sequential control design method.
传统的结构设计,大多采用经验设计的方法,缺少对压榨区的具体的分析,不能达到预期的效果。
The traditional structural design, mostly uses the empirical design method, lacks of concrete analysis on the squeeze area, cannot achieve the anticipated effect.
长期以来,制冷行业中换热设备的设计以传统的经验设计为主,主要依靠工程设计人员的手工设计计算。
For a long time, the heat-exchange equipments in thermal power system have been designing mainly depending on traditional experience and manual calculation.
冠部设计是PDC钻头总体设计的一个重要组成部分,过去一直是凭经验设计,缺乏理论依据,随意性较大。
The design of bit profile is an important part of PDC bit design, and it is always made by designers on the basis of their experience.
传统轴流泵设计理论主要用来设计大型工业泵,很多都是经验设计的总结,人工心脏泵的体积相比较而言则要小得多。
Traditional axial flow pump design theory accumulated with design experience was mainly used for industrial pump while artificial pump is much smaller than industrial pump.
对于实际结构,由公式计算的结果往往误差较大,特别是高应力区域,难以精确计算,工程上只能采用经验设计,这样会导致结构的局部强度不足或整体安全裕度过高等不合理现象。
So it is hard to accurately calculate, and the design only works by experience, which will result in the lack of local strength or excessive safety margin and so on.
这独特的设计是基于在全规模和低强度的冲突中得到的广泛的战场经验。
The unique design is based on extensive battlefield experience in full scale and low intensity conflicts.
这个特色是为帮助没有经验的用户而设计的。
艾瑞克设计了一个培训项目,让新员工跟着有经验的员工学习如何与客户打交道。
Eric designed a training program where new employees follow experienced ones closely to learn how to deal with customers.
零售商可以通过重新设计店面布局、提前备货、雇佣效率高且有经验的收银员、安排专门的销售代表现场解答等方式来解决这些令人头疼的问题。
Retailers can relieve the headaches by redesigning store layouts, pre-stocking sales items, hiring speedy and experienced cashiers, and having sales representatives on hand to answer questions.
这是给有经验的裁缝设计的。
基于多年的高质量手机的设计经验,三星手机采用了内部天线设计技术,其接受质量针对用户各种手机的握姿都做了优化。
Based on years of experience of designing high quality phones, Samsung mobile phones employ an internal antenna design technology that optimizes reception quality for any type of hand-grip use.
依我的经验,在设计GUI对象时,往往最后构建了相当庞大的实例层次结构。
In my experience, when designing GUI objects, you tend to end up building fairly large instance hierarchies.
他们最好基于真正的使用经验来精炼设计,而不是作一些无端的假设。
Instead of hypothesizing endlessly, they'd be refining the design based on real experience as they try to use it.
是否还有其他重要的设计经验呢,从皮克斯或其他你喜爱的工作室、电影或表演得到的?
Are there any other critical design lessons you've picked up either from Pixar or your favorite animation studio, film or show?
但是经验(包括数据库设计经验)表明,需要在严格性和明确性(因为没有更好的词,暂时用这个词)之间取得平衡。
Yet experience (including experience with database designs) shows that you need to balance strictness with what, for lack of a better word, I call clarity.
但是经验(包括数据库设计经验)表明,需要在严格性和明确性(因为没有更好的词,暂时用这个词)之间取得平衡。
Yet experience (including experience with database designs) shows that you need to balance strictness with what, for lack of a better word, I call clarity.
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