它们实在太棒了,无论是一幅巨大的背景图案还是只有一些精细的纹理,都能轻易地为设计处处增添不少吸引力与深度。
They're great for easily adding lots of interest and depth to a design, whether it be a huge background pattern or just some subtle textures here and there.
不论你是采用含蓄的方法,还是大量运用,纹理都是给web设计增添深度与吸引力的绝佳方法。
Whether you're taking the subtle approach or using a lot of it, texture is an excellent way to add depth and interest to a web design.
当读取深度纹理时,颜色的红色部分包含高精度数值。
When reading from depth texture, red component of the color contains the high precision value.
深度纹理对应于Z缓冲区所渲染的内容,它并不使用片段程序所输出的结果。
Depth texture corresponds to Z buffer contents that are rendered, it does not use the result from the fragment program.
当读取深度纹理时,我们可以得到一个0 -1范围内的高精度值。
When reading from depth texture, a high precision value in 0... 1 range is returned.
为了让它们正常工作,显卡必须支持深度缓存(INTZ格式)或浮点型的渲染纹理。
Graphics card must support either native depth buffer (INTZ format) or floating point render textures in order for them to work.
这生成一个屏幕尺寸的深度纹理。
如果Z缓冲不能被以纹理的方式访问,那么深度将在额外的渲染处理中被使用着色器替代技术渲染。
If Z buffer can't be accessed as a texture, then depth is rendered in additional rendering pass, using shader replacement.
窗户都采用了凹入处理,这样显示出窗台深度和纹理,同时也将太阳得热最小化。事务所补充道。
Windows are deeply recessed to provide depth and texture, while also minimising solar heat gain, the firm added.
深度纹理中每个像素所记录的深度值是从0到1非线性分布的。
Pixel values in the depth texture range from 0 to 1 with a nonlinear distribution.
唯一的区别是与深度缓存中深度值比较的不是来自矩形的深度,而是来自矩形的深度加上粒子纹理中储存的深度。
The only difference is that the depth compared with the depth buffer is not the depth from the quad, but the depth from the quad augmented by the depth stored in the particle texture.
形状或大型区域后的图案用于增加对比度和创建一种纹理和深度的视觉效果。
Use patterns behind shapes or large areas to add contrast and create an illusion of texture and depth.
一片连续的由20中不同纹理构成的水磨石地面增加了室内空间的深度。
A continuous terrazzo pavement with 20 different grain combinations that emphasize the room's depth.
我最感兴趣的就是在图中引入纹理和深度,通常是用单色和非渐变色这种更简单的方式将其表现出来。
I am mostly interested in introducing texture and depth to diagrams that are typically presented in a more simplified manner using solid colors and no gradients.
接着我叠加了一些在网上找到的雪的纹理,用来让白色增加深度。
I then followed that by overlaying some more snow textures found online to give the white paint more depth.
一个深度纹理。
这个选项在没有深度纹理可用或计算深度纹理非常昂贵时使用(比如,在前向渲染中,使用大量物体模型)。
This option can be used when no depth textures are available or they are too expensive to calculate (eg, in forward rendering with a large number of objects).
当渲染到深度纹理时,在片段程序中使用它。
Use it in a fragment program when rendering into a depth texture.
实验结果表明,金刚石砂轮磨粒尺寸和磨削深度对磨削表面的微观形貌如几何形态和表面纹理具有重要影响。
Experimental results show that the grain size of diamond grinding wheel and grinding depth have important influence on micro-topography such as geometrical shape and surface topography etc.
可以创建一种渲染纹理,其中每个像素都包含一个高精度的“深度”值见rendertextureformat。
It is possible to create Render Textures where each pixel contains a high precision "depth" value see RenderTextureFormat.
解决这个问题的第一个办法是是改变深度。这个深度由像素着色器根据储存在粒子纹理中的深度生成。
The first approach to dealing with this is to perturb the depth being output from the pixel shader by a depth stored in the particle texture.
关键是知道如何使用光强调深度、形状或纹理-取决于你的艺术的意图。
The key is knowing how to use light to emphasize depth, shape or texture - depending on your artistic intent.
实验结果表明,该算法对近似同分布的非结构化纹理区域的深度估计具有较好效果。
Experimental results demonstrate the effectiveness of relative depth estimation for regions with uniformly distributed and unstructured texture.
特别地,在开启反走样特效的Direct3D平台上,如果在图像特效中使用深度纹理需要一些特别的处理。
In particular, using depth texture in an Image Effect often needs special handling on Direct3D + Anti-Aliasing.
改进后的算法计算出的深度信息与物体表面的纹理无关。
The improved method is independent of the texture of the object.
形状或大型区域后的图案用于增加对比度和创建一种纹理和深度的视觉效果。
Use patterns behind shapes or large areas for a subtle contrast and to create an illusion of texture and depth.
形状或大型区域后的图案用于增加对比度和创建一种纹理和深度的视觉效果。
Use patterns behind shapes or large areas for a subtle contrast and to create an illusion of texture and depth.
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