冰火球:等级2的冰火球周期性伤害现在可以受益于法术能量加成。
Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains.
你们必须对这个做点什么,而韧性加成将帮助我们装备等级增加最大化利用。
Something absolutely NEEDS to happen with it though, and resilience scaling would help as our gear increases towards Max level gear.
附身:伤害吸收满级从10%提高到12%,最高等级到16%(注:满级指能学等级,最高等级指包括技能加成)。
Possession: % % Damage Absorption increased from 10% to 12% at max, 16% at max ultimate rank.
杀死三倍于自己价值得单位可以升级为“老兵”等级。老兵们相对新兵拥有10%额外得血量和10%得额外伤害加成。
Units that kill 3 times their own value gain the "Veteran" rank. Veterans have 10 more health than Green units and deal 10 more damage as well.
杀死三倍于自己价值的单位可以升级为“老兵”等级。老兵们相对新兵拥有10%额外的血量和10%的额外伤害加成。
Units that kill 3 times their own value gain the "Veteran" rank. Veterans have 10% more health than Green units and deal 10% more damage as well.
再次杀死三倍于自己价值得单位可以升级为“精英”等级。精英们拥有20%得额外血量和20%得额外伤害加成。
Units that kill a further 3 times their own value gain the "Elite" rank. Elites have 20 more health and deal 20 more damage.
再次杀死三倍于自己价值得单位可以升级为“精英”等级。精英们拥有20%得额外血量和20%得额外伤害加成。
Units that kill a further 3 times their own value gain the "Elite" rank. Elites have 20 more health and deal 20 more damage.
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