• 十年中,新的娱乐商业研究通讯形式美国变得司空见惯

    During this decade new forms of entertainment, commerce, research, and communication became commonplace in the U.S.

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  • 许多工作机会许多图书馆研究用,不同博物馆参观还有许多电影院剧院中心娱乐

    There are plenty of opportunities for work, many big libraries for studies, several differrent museums for visit, and numerous cinemas, theaters and centers for entertainment.

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  • 今,它们仍然被用来进行历史研究,同时也是文学和娱乐的灵感来源。

    They are still used today for historical research, as well as inspiration for literature and entertainment.

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  • 许多研究表明工作或者工资不高时,人们个人提升相对廉价娱乐活动方面更多时间

    Many studies have shown that when a job is harder to find or less lucrative, people spend more time on self-improvement and relatively inexpensive amusements.

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  • 近期RuderFinn在线动机研究表明大部分上网是为了教育娱乐

    A recent Ruder Finn study of online intentions reported that the bulk of people go online looking for education and entertainment.

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  • UNIX一个工具财宝有了这些工具,不仅可以完成具有创造性工作可以深入研究操作系统的同时得到教育娱乐

    UNIX is a treasure chest of tools with which you can not only do productive work but also educate and entertain yourself as you explore the depths of the operating system.

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  • 环境食品农村事务部(DEFRA) 研究指出十分之一农场已经开展了体育娱乐活动

    The Department for Environment, Food and Rural Affairs (DEFRA) reckons that a tenth of farms have diversified into sports and recreation activities.

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  • 读者阅读口味研究早就指出人们喜欢与他们生活相关故事新闻地方消息体育娱乐天气交通

    Research into the tastes of mainstream newspaper readers has long shown that people like short stories and news that is relevant to them: local reporting, sports, entertainment, weather and traffic.

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  • 不难发现年纪较长的人不常通过网络进行交往娱乐,他们喜欢研究探讨、发送e mail购物。

    It's not really surprising to discover that the older generations use the Internet less for socializing and entertainment and more for research, email, and shopping.

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  • 杰出研究员Roy Baumeister同事得出结论,特别适用以往更多潜在诱惑娱乐即时满足世界

    That's especially so in a world filled more than ever with potential temptations, distractions and sources of immediate gratification.

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  • 同样,还有传统炫耀性消费“自我娱乐”,Ledbury研究所确立富人消费的两个动机显示鉴赏力成为“最先尝试者”(Early - Adopter)。

    As well as traditional conspicuous consumption and "self-treating", Ledbury Research identifies two other motives that are driving buying by the rich: connoisseurship and being an "early adopter".

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  • 英特尔展示类似的想法去年英特尔研究娱乐内容流媒体重视喜欢音乐汽车照片

    Intel demonstrated a similar idea last year at Intel Research Day, but with an emphasis on streaming entertainment content like music and photos to cars.

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  • 学校有钱的话就可以提供更多教育资源娱乐设施研究

    The schools have more money, which can mean more resources for education, recreation and research.

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  • 这项研究调查男性女性网上喜欢事情区别发现男性倾向访问娱乐赌博游戏音乐网站

    Thee research, which looked at the differences between what the genders enjoyed doing online, discovered that men are more likely to visit entertainment, betting, games and music websites.

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  • 我们努力大家提供研究深入、信息广泛、颇具娱乐洞察力同志新闻

    We strive to provide well-researched, informative, entertaining and positive insights into queer culture.

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  • 金融商务办公住宅旅游娱乐服务信息研究等多功能复合土地利用方式,使CBD具有24小时城市”的功能

    Finance, business, office, residential, tourism, entertainment, services, information and research, result in multi-functional complex of land use, so that the CBD has a function of "24-hour cities".

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  • 这座城市对全球范围内的商业金融媒体艺术时尚研究科技教育娱乐很大的影响

    The city exerts a great impact on commerce, finance, media, art, fashion, research, technology, education, and entertainment globally.

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  • 采用文献资料、数理统计研究方法,对北京上海广州体育健身娱乐员工服务满意现状进行了研究分析。

    Adopting literature study, mathematical statistics, this paper studied the satisfaction state of sports fitness and recreational industry employees in Beijing, Shanghai and Guangzhou.

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  • 随着人们娱乐要求提高别致贴近用户操作习惯播放器非常值得去研究开发

    With the improvement of requirements for the entertainment, a chic player which closed to the people's operation habit is very worth researching and designing.

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  • 研究结果显示:期刊阅览室的读者群可分为学习型娱乐大类。

    The findings show the periodical readers can be catalogued into two types-study-oriented and recreation-oriented.

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  • 研究开发管理森林地区用于商业娱乐休闲,保护动植物预防火灾病虫灾害。

    Studies, develops and manages forest areas to maintain commercial and recreational USES, conserve flora and fauna, and protect against fire, pests and diseases.

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  • 研究人员分析了来自美国时间使用调查》数据帮助得出完美日程安排这一调查衡量了男性女性不同娱乐消遣活动上花费的时间。

    The researchers also analysed data from a US time Use Survey, which measures the amount of time men and women spend on different pastimes, to help produce their perfect routine.

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  • 调查中,本研究发现大学生存在阅读取向现实功利化、偏向娱乐刺激感性化认知阅读选择行为之间的不一致的问题。

    The research found that university student's reading has problems that are utilitarian reading orientation perceptual reading orientation and inconsistent between cognitive and reading behavior.

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  • 人脸动画计算机动画、人机交互计算机视觉等学科研究重要研究课题,人们的交流文化和娱乐带来极大的便利乐趣。

    As the important subject in computer animation, human-computer interaction and computer vision, the facial animation provides us great convenience and fun on communication, culture and entertainment.

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  • 这项研究调查男性女性网上喜欢事情区别发现男性倾向访问娱乐赌博游戏音乐网站

    The research, which looked at the differences between what the genders enjoyed doing online, discovered that men are more likely to visit entertainment, betting, games and music websites.

    youdao

  • 艺术娱乐媒体管理主要研究如何组织管理方面视觉艺术、娱乐艺术和娱乐媒体产业

    This study path prepares individuals to organize and manage various aspects of the visual arts. entertainment arts. and entertainment media industries.

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  • 一章借鉴了较多新闻叙事学理论,运用定性研究方法,从新闻题材的提炼、符号选择新闻图式的处理三个层面,综合分析一条新闻是如何微观的角度娱乐建构起来的。

    In the 3rd chapter, I focus on the entertaining expressing ways of hard news, containing the choosing of the subject matters and signals and the special expressing way of the news superstructure.

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  • 随著美国研究大学开始效仿利润中心娱乐机构做法,他们容易迷失大学的主要使命:及生产传播知识

    As American research universities begin to resemble profit centers and entertainment complexes, it's easy to lose sight of their primary mission: to produce and spread knowledge. 2014.6.

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  • 随著美国研究大学开始效仿利润中心娱乐机构做法,他们容易迷失大学的主要使命:及生产传播知识

    As American research universities begin to resemble profit centers and entertainment complexes, it's easy to lose sight of their primary mission: to produce and spread knowledge. 2014.6.

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