在这十年中,新的娱乐、商业、研究和通讯形式在美国变得司空见惯。
During this decade new forms of entertainment, commerce, research, and communication became commonplace in the U.S.
有许多工作机会,许多大图书馆供研究用,几家不同的博物馆供参观,还有许多电影院、剧院和中心供娱乐。
There are plenty of opportunities for work, many big libraries for studies, several differrent museums for visit, and numerous cinemas, theaters and centers for entertainment.
如今,它们仍然被用来进行历史研究,同时也是文学和娱乐的灵感来源。
They are still used today for historical research, as well as inspiration for literature and entertainment.
许多研究表明当工作难找或者工资不高时,人们会在个人提升和相对廉价的娱乐活动方面花更多的时间。
Many studies have shown that when a job is harder to find or less lucrative, people spend more time on self-improvement and relatively inexpensive amusements.
近期RuderFinn的在线动机研究表明大部分人上网是为了教育和娱乐。
A recent Ruder Finn study of online intentions reported that the bulk of people go online looking for education and entertainment.
UNIX是一个工具财宝箱,有了这些工具,您不仅可以完成具有创造性的工作,还可以在深入研究该操作系统的同时得到教育和娱乐。
UNIX is a treasure chest of tools with which you can not only do productive work but also educate and entertain yourself as you explore the depths of the operating system.
环境食品和农村事务部(DEFRA) 研究指出十分之一的农场已经开展了体育和娱乐活动。
The Department for Environment, Food and Rural Affairs (DEFRA) reckons that a tenth of farms have diversified into sports and recreation activities.
对读者阅读口味的研究早就指出,人们喜欢与他们生活相关的短故事和新闻:地方消息,体育,娱乐,天气和交通。
Research into the tastes of mainstream newspaper readers has long shown that people like short stories and news that is relevant to them: local reporting, sports, entertainment, weather and traffic.
不难发现,年纪较长的人不常通过网络进行交往和娱乐,他们更喜欢研究探讨、发送e mail和购物。
It's not really surprising to discover that the older generations use the Internet less for socializing and entertainment and more for research, email, and shopping.
杰出的研究员Roy Baumeister和同事得出的结论,特别适用于比以往有更多潜在诱惑,娱乐和即时满足的世界。
That's especially so in a world filled more than ever with potential temptations, distractions and sources of immediate gratification.
同样,还有传统炫耀性消费和“自我娱乐”,Ledbury研究所确立了富人消费的两个动机:显示鉴赏力及成为“最先尝试者”(Early - Adopter)。
As well as traditional conspicuous consumption and "self-treating", Ledbury Research identifies two other motives that are driving buying by the rich: connoisseurship and being an "early adopter".
英特尔展示了类似的想法,去年在英特尔研究日,但对娱乐内容的流媒体重视和喜欢音乐到汽车的照片。
Intel demonstrated a similar idea last year at Intel Research Day, but with an emphasis on streaming entertainment content like music and photos to cars.
学校有钱的话就可以提供更多的教育资源,娱乐设施和研究。
The schools have more money, which can mean more resources for education, recreation and research.
这项研究调查了男性和女性在网上喜欢做的事情的区别,发现男性更倾向于访问娱乐、赌博、游戏和音乐网站。
Thee research, which looked at the differences between what the genders enjoyed doing online, discovered that men are more likely to visit entertainment, betting, games and music websites.
我们努力地为大家提供研究深入、信息广泛、颇具娱乐性和洞察力的同志新闻。
We strive to provide well-researched, informative, entertaining and positive insights into queer culture.
金融、商务、办公、住宅、旅游、娱乐、服务、信息和研究等多功能复合的土地利用方式,使CBD具有“24小时城市”的功能。
Finance, business, office, residential, tourism, entertainment, services, information and research, result in multi-functional complex of land use, so that the CBD has a function of "24-hour cities".
这座城市对全球范围内的商业、金融、媒体、艺术、时尚、研究、科技、教育和娱乐都有很大的影响。
The city exerts a great impact on commerce, finance, media, art, fashion, research, technology, education, and entertainment globally.
采用文献资料、数理统计等研究方法,对以北京、上海和广州的体育健身娱乐业员工服务满意现状进行了研究分析。
Adopting literature study, mathematical statistics, this paper studied the satisfaction state of sports fitness and recreational industry employees in Beijing, Shanghai and Guangzhou.
随着人们对娱乐要求的提高,一款别致的、贴近用户操作习惯的播放器非常值得去研究和开发。
With the improvement of requirements for the entertainment, a chic player which closed to the people's operation habit is very worth researching and designing.
研究结果显示:期刊阅览室的读者群可分为学习型和娱乐型两大类。
The findings show the periodical readers can be catalogued into two types-study-oriented and recreation-oriented.
研究、开发并管理森林地区以用于商业和娱乐休闲,保护动植物,预防火灾,病虫灾害。
Studies, develops and manages forest areas to maintain commercial and recreational USES, conserve flora and fauna, and protect against fire, pests and diseases.
研究人员还分析了来自《美国时间使用调查》的数据,来帮助得出完美的日程安排。这一调查衡量了男性和女性在不同娱乐消遣活动上花费的时间。
The researchers also analysed data from a US time Use Survey, which measures the amount of time men and women spend on different pastimes, to help produce their perfect routine.
从调查中,本研究发现大学生存在阅读取向现实功利化、偏向娱乐刺激感性化和认知与阅读选择行为之间的不一致的问题。
The research found that university student's reading has problems that are utilitarian reading orientation perceptual reading orientation and inconsistent between cognitive and reading behavior.
人脸动画是计算机动画、人机交互和计算机视觉等学科研究的重要研究课题,为人们的交流、文化和娱乐带来极大的便利和乐趣。
As the important subject in computer animation, human-computer interaction and computer vision, the facial animation provides us great convenience and fun on communication, culture and entertainment.
这项研究调查了男性和女性在网上喜欢做的事情的区别,发现男性更倾向于访问娱乐、赌博、游戏和音乐网站。
The research, which looked at the differences between what the genders enjoyed doing online, discovered that men are more likely to visit entertainment, betting, games and music websites.
艺术,娱乐和媒体管理主要研究如何组织和管理各方面的视觉艺术、娱乐艺术和娱乐媒体产业。
This study path prepares individuals to organize and manage various aspects of the visual arts. entertainment arts. and entertainment media industries.
这一章借鉴了较多新闻叙事学的理论,运用定性研究的方法,从新闻题材的提炼、符号的选择和新闻图式的处理三个层面,综合分析一条硬新闻是如何从微观的角度被娱乐化建构起来的。
In the 3rd chapter, I focus on the entertaining expressing ways of hard news, containing the choosing of the subject matters and signals and the special expressing way of the news superstructure.
随著美国研究性大学开始效仿利润中心和娱乐机构的做法,他们很容易迷失大学的主要使命:及生产和传播知识。
As American research universities begin to resemble profit centers and entertainment complexes, it's easy to lose sight of their primary mission: to produce and spread knowledge. 2014.6.
随著美国研究性大学开始效仿利润中心和娱乐机构的做法,他们很容易迷失大学的主要使命:及生产和传播知识。
As American research universities begin to resemble profit centers and entertainment complexes, it's easy to lose sight of their primary mission: to produce and spread knowledge. 2014.6.
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