使用合并器或像素着色器,混合每帧的多个纹理,而不是用多通道方法。
Use combines or pixel shaders to mix several textures per fragment instead of multi-pass approach.
如何写通过一个附加的纹理帧的顶点和片段着色器?
How to write pass-through vertex and fragment shaders for a frame buffer with attached texture?
如何写通过一个附加的纹理帧的顶点和片段着色器?
How to write pass-through vertex and fragment shaders for a frame buffer with attached texture?
应用推荐