• 音频监听场景中的一个游戏对象,任何音频源,如果足够接近侦听就会获取输出计算机扬声器

    When the Audio Listener is attached to a GameObject in your scene, any Sources that are close enough to the Listener will be picked up and output to the computer's speakers.

    youdao

  • 音频监听场景中的一个游戏对象,任何音频源,如果足够接近侦听就会获取输出计算机扬声器

    When the Audio Listener is attached to a GameObject in your scene, any Sources that are close enough to the Listener will be picked up and output to the computer's speakers.

    youdao

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进来说说原因吧 确定