在无数的反应物和生成物之间存在着平衡。
There is equilibrium between a whole myriad of reactants and products.
当你有一个分子,它分解为生成物。
A Where you have a molecule, a, that breaks down into products.
两摩尔反应物一摩尔生成物。
现在我要开始制造生成物了。
让我们拿一个生成物,取。
没有反应物和生成物的熵。
The entropy of mixing of reactants and products wasn't there.
在生成物里面,没必要把这两个q分开。
生成物和反应物的束缚能,通常不会相等。
The binding energies for the products and the reactants aren't in general going to be equal.
对于反应物和生成物。
然后得到生成物,把它们放在不同的容器里。
Then you take the product, you put them in separate containers.
实际情况是生成物与反应物的混合。
测量生成物的出现。
很大的数生成物,除以反应物。
It's a big number, you've got the products divided by the reactants.
所以平衡朝生成物方向移动。
从反应物到生成物的过程,是吸热的。
生成物的摩尔数减去反应物的摩尔数。
用X衍射仪测定了点火后的生成物。
The products after ignition were examined through X-ray diffractometer.
我一直制造更多生成物,直到我想降低我的温度。
And I'm just going to make more products until I try to lower my temperature.
在反应物和生成物中,各有多少摩尔的气体?
How many moles of gas are there in each case, in reactants and products?
空气在与燃烧生成物混合之前要进行预热。
Before mixing with the products of combustion, the air is preheated.
所发生的是我们,把一些反应物变成了生成物。
What matters is we turned some reactants into some products.
初始生成物的结构对自动混合有显著的影响。
The structure of initial product had a significant effect on spontaneous mixing.
得到一摩尔生成物。
把生成物的态放一起,他们对应,另一种化学结构。
And we like to group these states over here, because they correspond to this different chemical structure.
此外,硬化剂含量对硬化生成物之颜色亦影响甚钜。
Besides, the content of curing agent affects the color of the cured product greatly.
反应速率是指单位时间里反应物或生成物浓度的变化。
Reaction rate is measured by the change in concentration of a reactant or product per unit time.
这里,我要把元素组合成所有这些,生成物,所以这里是正的生成热。
Here I'm going to put together all the products. So this is a positive heat of formation.
我的裂变生成物除去系统在运行吗,我的容器完整性有没有得到保持。
Does my fission product removal system function and is my containment integrity being maintained.
化学计量数都是1。,反应物和生成物的分子数都一样,这使问题简单了点。
All the stoichiometric coefficients equal to one, we've got the same number of molecules as reactants and products, that'll make things a little bit easier.
在1997年《绝地归来》特别版中,触须和喙则是计算机生成物。
For the Special Edition of Jedi in 1997, the beak and tentacles were computer animated creations.
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