• 游戏设计者回击两个观点

    Games designers shoot back with two pragmatic arguments.

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  • 我们一个小型游戏设计者和美术者团队

    We are a small group of game designers and artists.

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  • 成功游戏设计者总是知道如何混合熟悉新奇

    The most successful game designers always know how to mix familiar and novel.

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  • 学校游戏设计者组合了一所非常棒的视频游戏学校。

    A game designer from the New school put together a wonderful video gaming school.

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  • 另外现在游戏设计者必须掌握游戏本身的种种特性。

    Plus, it's important to understand all the mechanisms in games, otherwise the movement or the gameplay would not be right.

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  • 游戏设计者相反,你们使用的是一个传统平面游戏视角

    But you guys use a traditional, board-game-like perspective.

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  • 每个作家艺术家游戏设计者活跃创造型行业询问最多问题

    That's the question that writers, artists, game designers, and a lot of other people in creative fields will tell you they get asked the most.

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  • 这样点击就是游戏设计者要传达乐趣所在,也是游戏真的目标

    Theseclicks are the fun that design distills, and the only real purpose of a game.

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  • 8 - 1展示了游戏设计者可以脚本系统实现模式移动实例

    Figure 8-1 shows an example of a movement pattern that a game designer can implement using a scripting system.

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  • 如果希望玩家能像游戏设计者一样使用脚本系统的话十分重要的。

    This is true particularly if you want players as well as game designers to use the scripting system.

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  • 这点适用于今日现在游戏设计者必须对平台有全面深入的理解

    That still holds true in the current world, but for the game designer, it's important to understand the overall system.

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  • 一个真正应用游戏脚本语言是从根本上服务游戏设计者程序员的。

    The actual scripting language used in a game is ultimately up to the game designers and programmers.

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  • 专业扑克游戏设计者制作,加勒比海扑克”能扑克桌上大展身手!

    Created by a group of card game design experts. "King of Caribbean poker" has everything you need to make a miracle on the poker table!

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  • 就是说游戏设计者根据娱乐性经济因素决定一个游戏世界容纳玩家数量

    That is, game designers pick a number of players a world will hold based on entertainment and economic considerations.

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  • 这样游戏设计者可以轻轻松松调整设定而不需要每次改动之后重新编译程序代码

    The game designers are free to tweak the creature setting without the need to recompile the program code after each change.

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  • 更多传统游戏设计者机会创造一些让女孩——只是男孩——成为英雄游戏

    But it also presents more conventional game designers with an opportunity to create games in which young girls, and not just young boys, actually become heroes themselves.

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  • 书中的主角大卫30多岁,事业有成视频游戏设计者婚姻已经多年如同一潭死水。

    His hero, David, is a successful video-game designer in his 30s whose marriage has "existed in a state of stasis" for years.

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  • 脚本就是不错的方式游戏设计者创建引人入胜故事而不需要修改已经完成的游戏程序

    Scripting is an excellent way to enable the game designer to create a compelling story without the need to alter the actual game program.

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  • 黑暗开发早期游戏设计者考虑卢克·天行者主角继续星球大战》正传之后的剧情。

    Early in the development of Dark Forces, the game designers considered having Luke Skywalker be the central character, and follow the events of the original Star Wars.

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  • 于是每当他们因为时间所剩无几而阵脚大乱时,他们总是急着要求借用时间,几乎意识游戏设计者其实是在“放高利贷”。

    When they were scrambling amid time scarcity, they were quick to borrow time, and they were nearly oblivious to the usurious interest rates the game organizers were charging.

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  • 如果这些游戏设计者向我们承诺了一个战斗模拟为什么他们还要接着限制参与者角色定位,从而引导行动变成了限制电车轨道?

    If the game designers are promising a combat simulation, why are they then restricting the role of the participant, thereby channeling activities down restricted tramlines?

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  • 你们简直就是-不是刻意冒犯-公众关系工作菜鸟。当然,GC只是游戏设计者不是一个公关专家也是我们理解的。

    This seems to be - no offense - rookie public relations work. Which is to be expected, since GC is a game developer and not a public relations expert.

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  • 如果游戏可以教给我们更多东西,就非常绝妙了,不过正如Raph所,能否做到这点,还是取决于我们这些游戏设计者

    It would be great if they taught a wider range of lessons, but as Raph says, that's up to us game designers to make it happen.

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  • 令人沮丧是,发现游戏设计者考虑我们群被称作角色扮演精英”的网络游戏玩家主要群体的需求时候出现了一些遗漏。

    To my dismay, I began to see the flaws in their gaming design as it relates to those of us whom the majority of MMO-players call the "role-playing elite".

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  • 个人可以逃过达哈这样一个事实,可以被认为游戏设计者的这样一个观点:虽然命运似乎不可避免,但是实际上可以被避免,甚至被征服

    The fact that one can escape the Dahaka can be seen as a suggestion from the game's designers that while fate seems inevitable, it can in fact be avoided and even conquered.

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  • 罗素说到游戏设计者指引父母如何游戏孩子交互的责任。

    Russell says game designers should also take responsibility in guiding parents on how to interact with the games and their kids.

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  • 里克教授发现,造成游戏业绩差距原因,30%要归咎制作人设计者身上;其中制作人影响最大。

    Mr Mollick found that some 30% of differences in revenue between games could be attributed to the producer and the designer alone; and that the lion's share of this variation was due to the producer.

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  • 里克教授发现,造成游戏业绩差距原因,30%要归咎制作人设计者身上;其中制作人影响最大。

    Mr Mollick found that some 30% of differences in revenue between games could be attributed to the producer and the designer alone; and that the lion's share of this variation was due to the producer.

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