这本是适合初学者和有经验的游戏角色设计师,更进一步的提高他们的技艺,并涵盖最新的性格创造工具和技术。
This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies.
很多游戏程序甚至在核心设计中使用脚本,用脚本来实现某些方面(例如非玩家角色行为)。
Many game programs even use scripting in their core design to implement certain aspects (such as non-player character behavior) with scripts.
游戏有着庞大的开放性世界和众多包括动作、驾驶、角色扮演、潜行、设计和竞速等元素在内的架构,足以使玩家迷失其中。
A huge open world game that fuses elements of action, driving, role-playing, stealth, shooting and racing into a massive landscape that players can get lost in.
如果这些游戏设计者们向我们承诺了一个战斗模拟,为什么他们还要接着限制参与者的角色定位,从而引导行动变成了受限制的电车轨道?
If the game designers are promising a combat simulation, why are they then restricting the role of the participant, thereby channeling activities down restricted tramlines?
针对手机和无线网络的限制条件,设计了一套可行的应用在手机多人在线角色扮演类游戏上的网络游戏同步机制。
The pape presents an efficient synchronization mechanism for wireless MMORPG, which aims at decreasing network communication throughput, due to the restriction of cell phone and wireless network.
它在虚拟现实、影视特技、游戏设计等众多领域扮演着重要的角色。
It plays a great role in virtual reality, film special effects, game design, and so on.
课程涵盖了详尽的物理特性知识,如形状,大小,特征,风格,色彩及在游戏艺术与设计中角色的对比。
The course provides and exhaustive coverage of physical attributes of shape, size, attributes, style, color, and contrast to characters in game art and design.
许多游戏都有设计者和作家孜孜不倦地设计的深层次、有吸引力的背景故事。但在这个游戏里,玩家只会看到他们的角色所能看到的。
There are clearly many games that have deep, engaging back stories that designers and writers have worked tirelessly to develop, but in the game, the player only sees what their character sees.
2014年-至今在腾讯公司量子工作室担任2d游戏美术设计,制作场景,角色,机械,宣传图等。
2014-now Working in Tencent Quantum Studio as 2d game art design, making environment, character, machinery and propaganda art.
角色设计在动画中是非常重要的一环,角色设定的好坏可以直接影响该动画或游戏的好坏和观众玩家的支持度。
Character design in animation is an important link of characters, can be directly rang the animation or the game players and spectators.
我将为魔兽世界设计任务。暴雪的多人线上角色扮演游戏(以下都称MMORPG)以著名的魔兽系列为基础。
Specifically, I will be designing quests for World of Warcraft, Blizzard's MMORPG based on the popular Warcraft series.
在各类电脑游戏里面最适用于教学设计的游戏类型就是角色扮演类游戏。
In the various types of computer game, the type of role-playing games is the most applicable for instructional design.
主要包括对游戏风格、教育游戏的结构、角色、界面、交互功能、奖励与惩罚机制的确定,并最终设计出游戏脚本。
Mainly, it includes the game style, the structure of instructional games, the roles, the interface, the interactive features, the reward and punishment mechanism, and ultimately a game script.
令人沮丧的是,我发现游戏设计者在考虑我们这群被称作“角色扮演精英”的网络游戏玩家主要群体的需求的时候出现了一些遗漏。
To my dismay, I began to see the flaws in their gaming design as it relates to those of us whom the majority of MMO-players call the "role-playing elite".
首先在整体上对游戏进行策划,完成游戏中角色、故事情节、场景、关卡、游戏进程等方面的设计。
First of all, the whole plan and design had been made about character, story, scene, level, game process, etc.
工作职责:负责设计制作全套实时3位游戏引擎使用的角色模型,物体模型,以及场景。
Role : Manage creation of entire sets of 3D characters, objects, backgrounds used in real-time 3D games.
工作职责:负责设计制作全套实时3位游戏引擎使用的角色模型,物体模型,以及场景。
Role : Manage creation of entire sets of 3D characters, objects, backgrounds used in real-time 3D games.
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