本研究以上述事实为依据,提出小学生游戏化学习社区情感设计研究的构想,并主要围绕以下四点开展研究:第一、文献研究。
This study bases the emotional design in the game-based learning community of primary pupils on the above facts, and focus on the following four points to do research: First, the literature research.
他的专长是创造性项目如系列游戏开发,电子化学习软件开发。
He is specialized in creative projects such as serious game development, e-learning and software development.
将强化学习技术运用于游戏的集中方法在文献里都有记载。
Several approaches applying reinforcement learning techniques to game playing have been described in the literature.
学习即游戏,通过多媒体教学软件和感统训练相结合的教育体系进行游戏化、个性化学习。
Game information technical education: Conduct game and personal learning through multimedia teaching software and sensory integration training.
7视频游戏 视频游戏是两代人得以区分的技术化学习环境。
Video games Video games typify the generational split in technological learning environments.
7视频游戏 视频游戏是两代人得以区分的技术化学习环境。
Video games Video games typify the generational split in technological learning environments.
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