的高度和宽度的形象代表的像素数量,将填补渲染窗口。
The height and width of the image represent the number of pixels that will fill the rendering window.
非常小的图像高度和宽度值将导致一个非常粒状图片在大型渲染窗口,但看起来不错的一个小渲染窗口。
Very small image height and width values will lead to a very grainy picture in a large rendering window, but will look just fine in a small rendering window.
首先,在windows系统上,我们使用了沙箱阻止了我们从渲染进程中显示窗口。
First, on Windows, we use a sandbox that prevents us from displaying Windows from our renderer processes.
为了确保渲染的效果图和我们的图像尺寸相同,执行窗口右侧的 渲染树>渲染 ,并设置高度和宽度为3613和5000 。
To make sure the rendering will have the same dimensions as our piece, on the right side go to Shader Tree > Render and set the width/height of the scene to 3613/5000.
窗口左底部是节点编辑器——这里你可以制作你所有的渲染材料。
Left bottom window is the Node editor - a place where you can make all your materials.
窗口:使用渲染图片窗口的坐标。
地址:D3D中独占模式:只适用于自定义渲染器启动和主窗口剥皮停用。
Add: D3D Exclusive Mode: Works only with custom Renderer activated and skinning of the main window deactivated.
详细介绍了虚拟视景的设计和实现,包括场景模型和飞机模型的建模方法、气候环境的渲染技术、多窗口显示的实现等。
The thesis used the Virtual Scene View technology to accomplish the visualization of the process of the experiment control system.
详细介绍了虚拟视景的设计和实现,包括场景模型和飞机模型的建模方法、气候环境的渲染技术、多窗口显示的实现等。
The thesis used the Virtual Scene View technology to accomplish the visualization of the process of the experiment control system.
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