• 高度宽度形象代表像素数量填补渲染窗口

    The height and width of the image represent the number of pixels that will fill the rendering window.

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  • 非常图像高度宽度导致个非常粒状图片大型渲染窗口看起来不错的一个小渲染窗口

    Very small image height and width values will lead to a very grainy picture in a large rendering window, but will look just fine in a small rendering window.

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  • 首先windows系统上,我们使用沙箱阻止了我们渲染进程显示窗口

    First, on Windows, we use a sandbox that prevents us from displaying Windows from our renderer processes.

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  • 为了确保渲染的效果图我们图像尺寸相同,执行窗口右侧渲染>渲染设置高度和宽度3613和5000 。

    To make sure the rendering will have the same dimensions as our piece, on the right side go to Shader Tree > Render and set the width/height of the scene to 3613/5000.

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  • 窗口底部节点编辑器——这里可以制作所有渲染材料。

    Left bottom window is the Node editor - a place where you can make all your materials.

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  • 窗口使用渲染图片窗口坐标

    Win: Uses the rendered image window coordinates.

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  • 地址D3D中独占模式适用自定义渲染启动窗口剥皮停用

    Add: D3D Exclusive Mode: Works only with custom Renderer activated and skinning of the main window deactivated.

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  • 详细介绍虚拟设计和实现包括场景模型和飞机模型建模方法、气候环境的渲染技术、多窗口显示的实现等。

    The thesis used the Virtual Scene View technology to accomplish the visualization of the process of the experiment control system.

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  • 详细介绍虚拟设计和实现包括场景模型和飞机模型建模方法、气候环境的渲染技术、多窗口显示的实现等。

    The thesis used the Virtual Scene View technology to accomplish the visualization of the process of the experiment control system.

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