定制标记有两个方法,分别返回组件类型和渲染器类型。
The custom tag has two methods that return the component type and the renderer type.
代码将处理输入,制定决策并生成显示数据,而标记将期待获得数据并提供所需的支架以渲染信息。
Code would process input, make decisions, and produce data for display, while markup would anticipate the data and provide the scaffolding required to render the information.
基本HTML标记支持、行内图形、链接的容器和内置的超链接是Flex4SDK中最热门的文本渲染新功能。
Basic HTML markup support, inline graphics, linked containers, and embedded hyperlinks are some of the hottest new features for text rendering in the Flex 4 SDK.
渲染器把组件的值转换成适当的标记。
The renderer converts the values of the component to appropriate markup.
Portlet标题、Portlet菜单操作和标记 Portlet区域的边框都是由皮肤所渲染的。
The portlet title, portlet menu actions, and a border to mark the portlet area are all rendered by the skin.
正如我们之前说过的那样,web浏览器应该以相同的方式来渲染相同的标记——同样的HTML、同样的CSS和同样的脚本。
As we have said before, web browsers should render the same markup - the same HTML, same CSS, and same script - in the same way.
要连接起JSP世界和JSF 世界,需要能够返回组件类型的定制标记(然后在 faces-context文件中登记)和渲染器,如图3 所示。
To bridge from the JSP world to the JSF world you need a custom tag that returns the component type (which you'll then register in the faces-context file) and a renderer, as Figure 3 demonstrates.
当场景中的任何特定相机进行渲染时,你可以设定清除标记以清除缓冲区信息的不同集合。
As any particular Camera in your scene renders its view, you can set the clear Flags to clear different collections of the buffer information.
注意EXA仍然标记为不稳定,有些其他程序比如有些KDE3程序可能会出现渲染不正确。
Notice that EXA is still marked as unstable, and that some other applications such as some KDE3 programs may render incorrectly.
结论:这里描述的渲染算法能够用一个精选的符号标记产生多糖结构的高质量的表征。
CONCLUSION: The rendering algorithm described here is able to produce high-quality representations of glycan structures in a chosen symbolic notation.
结论:这里描述的渲染算法能够用一个精选的符号标记产生多糖结构的高质量的表征。
CONCLUSION: The rendering algorithm described here is able to produce high-quality representations of glycan structures in a chosen symbolic notation.
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