• 相反我们一个改进渲染方法堆叠彼此顶部系列

    Instead, we have a series of improved render methods that stack on top of each other.

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  • 一些时间来深入了解不同渲染方法相应地设计游戏

    Spend some time looking into different rendering approaches and design your game accordingly.

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  • 最后,本文给出了一种基于逃逸时间算法广义M渲染方法

    Finally a rendering method based on the escape-time method to draw the generalized m set in different colors is offered.

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  • 定制标记两个方法,分别返回组件类型渲染器类型。

    The custom tag has two methods that return the component type and the renderer type.

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  • 提供了一种利用客户机节点处理能力图形迅速渲染大型3-D环境的绝好方法

    This provides an excellent method for using the processing power of your client nodes (and graphics cards) to render large 3-D environments quickly.

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  • 例如可以很容易编写自己视图改变视图选择渲染方法或者模型一个数据库平台(默认RubySequel)。

    For example, you can easily write your own view class to change the way views are selected or rendered, or use a different database platform for models (the default is Ruby Sequel).

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  • 我们添加两个form_column帮助方法它们作为密码输入正确地进行渲染

    We add two form_column helpers to render them correctly as password inputs.

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  • Field组件编码解码多得多,所以渲染许多编码方法只有一个解码方法

    The Field component does a lot more encoding than decoding, so its renderer has many encoding methods but just one decoding method. In Listing 8 you can see the Field component's renderer

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  • 三角形排除渲染操作之外方法称为背景拣出

    The process of excluding triangles from rendering is called culling.

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  • 因为渲染3d世界方法如此之以至于几乎不可能给出一个所有情形下工作的图形管道描述

    Because there are so many different methods of rendering 3d worlds, it's nearly impossible to give a description of a graphics pipeline that works in all situations.

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  • 这些方法用于查找配置faces - config . xml中的正确渲染组件

    These are used to look up the correct renderer and the component that is configured in faces-config.xml.

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  • 系统渲染最后分屏软拼接均采用基于PC集群架构软件实现方法

    The realizations of the system from distributed rendering to final tiled display are all based on pure software and PC cluster.

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  • 提出一种在虚拟环境利用不同视觉敏锐度公式进行自适应渲染方法

    A new method of adaptable rendering for interacting in Virtual Environment (VE) through the use of different visual acuity equations is proposed.

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  • 方法渲染过程中除了考虑太阳光天空照射,考虑了物体能量传递,可以表现出物体间相互反射的效果

    The algorithm simulates the effects of not only the illumination of sunlight and skylight, but also the energy exchange among scene objects to have inter-reflection.

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  • 唯一其他方法模拟这种效果粒子发生器精心渲染时间增加钱包

    The only other way to simulate this effect is with elaborate particle generators which add render time and empty your wallet.

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  • 为了准确表现三结构提出一种直接渲染技术三维磁层粒子进行可视化方法

    To present the structure of three-dimensional magnetosphere, the method of visualization of three-dimensional magnetosphere with the technique of direct volume rendering was promoted.

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  • 渲染3d没有图书馆最佳方法什么

    What is the best way to render 3d without a library?

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  • 因为多种方法可以渲染这个顶点的索引并且知道关于调试原因有好处的。

    Since there is some various ways to render this indices and some of them are good to know about for debugging reasons. I'll go through them all.

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  • 文中提出环境建模方案并且总结兼顾景观表现实时显示速度前提下提高渲染速度的方法

    The paper presents the scheme of water environment model, and has a summary of the method of improving render velocity on the premise of ensuring view exhibition and real-time display velocity.

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  • 方法可以渲染动态物体表面的阴影,相互反射等全局光照效果。

    This method could render soft shadow and inter-reflection for multiple dynamic objects efficiently.

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  • 地形渲染方法主要三种静态层次细节动态层次细节。

    There are three basic methods of terrain rendering: brute force, static level of detail, dynamic level of detail.

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  • 利用动态范围(HDR)渲染,采用本文提出方法可以合成场景实时渲染真实的环境中去。

    With the High Dynamic Range (HDR) rendering, we can render synthesized scene objects into real environments, with out method.

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  • 因为渲染灯光场景渲染,我需要方法剔除照明计算如果物体一棵树,阻碍地区点燃

    Since I'm rendering the lights after the scene is rendered, I need a way to cull lighting calculations if there is an object, such as a tree, obstructing the area being lit.

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  • 还要初始化方法而不是渲染

    I would also do my fetching in the initialize methods, not in the renders.

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  • 简单方法就是打开投影纹理和设置纹理变换矩阵的时候仅仅渲染那些你试图把纹理投射上去的多边形。

    One is to simply only render the polygons you intend to project the texture on when you have projecting texture active and the projection in the texture transformation matrix.

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  • 桌面构建目标渲染方法根据附近灯光亮度当前质量设置( Quality Settings)运行时确定

    The rendering method is determined at runtime depending on the brightness of nearby lights and current Quality Settings for desktop build target.

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  • 地形渲染领域主要关心如何这些美丽自然景象一种实时方法渲染出来。

    The terrain rendering field is concerned with how to render all these magnificent natural features in real-time.

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  • 地形渲染领域主要关心如何这些美丽自然景象一种实时方法渲染出来。

    The terrain rendering field is concerned with how to render all these magnificent natural features in real-time.

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