同样是有目的地渲染方式,彭建忠也最终确定用“孩子”的形象来加以强化。
Peng Jianzhong finally made a decision to make use of the image of "children" to enforce the same purposeful manner of playing up the anxiety and the deformed psychology.
地板和垂直覆盖层的渲染使用了相同的设置,我们可以一起来看一下其中一种渲染方式。
Similar setup was used both for flooring and vertical cladding and we will go over creation for one of these wood materials.
使用位图可以创建材质,而着色器控制着材质的渲染方式。因此,着色器也可以控制纹理贴图的颜色值。
Material may contain referencesto textures, so that the Material's shader can use the textures whilecalculating the surface colour of an object.
你的项目使用的渲染路径是在播放设置中选择的,此外,你可以为每个相机覆盖它(就是重新选择一种渲染方式)。
The rendering Path used by your project is chosen in Player Settings. Additionally, you can override it for each Camera.
有一点需要注意:虚拟属性(在模型中作为属性定义,但却不真正保存在数据库中的属性)的html渲染方式可能与普通的模型属性不同。
One caveat is that virtual properties (properties defined as attributes in the model but not actually stored in the database) can have different HTML rendering than regular model properties.
例如,对接收到的同一个咖啡店信息,客户端可以根据在移动电话或高端桌面显示器上渲染自定义不同的表现方式。
For example, the client can customize a representation it receives for the same coffee shop based on whether the information is rendered on a mobile phone or on a high-end desktop monitor.
Struts和Rails采用了同样的方式来处理验证错误:重新渲染相应的页面,并将需要改正的表单输入域用错误信息标识出来。
Both the Struts version and the Rails version handle a validation error in the same way: Render the page again, with error messages marking the form fields that need to be corrected.
在第二篇文章中,我们将研究如何在网页上渲染色彩,样式表中的色彩编码方式,和CSS3中关于颜色的新特征。
In our second article, we'll cover how the web renders color, the ways you can code color into your stylesheets, and what's new with color in CSS3.
使用委托实现方式,组件委托渲染器进行编码和解码。
With a delegated implementation approach, the component delegates to a renderer that does the encoding and decoding.
多数web层的测试框架遵循黑盒测试方式,开发者用web组件编写测试类来验证渲染的HTML输出是否符合预期。
Most of the web-tier testing frameworks follow black-box testing approach where developers write test classes using the web components to verify the rendered HTML output is what is expected.
正如我们之前说过的那样,web浏览器应该以相同的方式来渲染相同的标记——同样的HTML、同样的CSS和同样的脚本。
As we have said before, web browsers should render the same markup - the same HTML, same CSS, and same script - in the same way.
最简单的开始的方式是内置表单的渲染。我们将以一个示例进行解释。
Build-in form rendering is the simplest to get started with. We'll explain it with an example.
注意不同的光照组间有重叠,如,最后一个逐像素光源也以逐顶点光照模式的方式渲染,这样能减少当物体和灯光移动时可能出现的“光照跳跃”现象。
Note that light groups overlap; for example last per-pixel light blends into per-vertex lit mode so there are less "light popping" as objects and lights move around.
这就意味着每一次单独的测试都需要很长的渲染时间,但是这是避免最后效果图出错的唯一方式。
This implies very long render times for each single test, but this is the only way to avoid bad surprises in the final images.
如果Z缓冲不能被以纹理的方式访问,那么深度将在额外的渲染处理中被使用着色器替代技术渲染。
If Z buffer can't be accessed as a texture, then depth is rendered in additional rendering pass, using shader replacement.
我们将采取循序渐进的方式,通过这个过程,从没有用modo渲染器集成在我们的纹理进行一些看开发结束我们的项目。
We'll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures.
经过仔细的测试以及权衡,我决定抛弃EWA过滤技术转向GPU超采样的方式对基于点渲染的图像进行过滤。
During careful benchmark and balancing, I decide to abandon the EWA filter, turn to use GPU supersampling filter method in offline rendering, did as the same as NVIDIA Gelato.
当然有很多方式来提高渲染的结果。
Of course, there are many aspects when it comes to improving your renderings .
它以什么方式让你优化,简化或加快在您的游戏(如后期效果)渲染过程?
In what way does it allow you to optimize, simplify or speed up the rendering process in your game (e. g. post effects)?
不管是处在阴影还是亮部,纹理基本上都是以相同方式渲染的。
The texture is rendered essentially the same way in the shadow as it is in the light, but in a reduced value or tone.
有广泛的API和脚本选项,武士刀将轻松地集成到现有的管道,让你工作和渲染器按你所希望的方式,你选择材质库和其他工具。
With extensive API and scripting options, KATANA integrates effortlessly into your existing pipeline, letting you work the way you want with the renderer, shader library and other tools you choose.
音乐心理调适的方式主要有欣赏法、活动表演法、背景法、渲染法、同质导入法和异质转移法等。
The methods of psychological adjustment of music mainly are appreciating, activity performing, background, exaggerating, introducing same quality introduction and different quality transforming.
对于这张室内渲染,我以确定打光的位置和打光的方式作为开始步骤。
For this interior shot, I started the process by identifying where and how I wanted to light the space.
外观主题负责页面上大部分HTML的绘制,其被赋予的灵活性使得页面渲染的方式多样化了。
The theme is in charge of drawing most of the HTML on the page which gives it the flexibility to render the page in many different ways.
但是,以这样一种方式去渲染痛苦煽动陪审员的情绪真的合乎情理吗?
But is it really legitimate to pour on the pathos and play on the jurors emotions in such a way?
对于使用此方式使渲染图有生机的一个一般评论就是,如果客户改变相机怎么办?答案很简单:那代表你将会有更多的工作要做!
A general comment that springs to life with our approach is' what if the client changes the camera ', simple answer - that means you're going to have a lot more work!
接下来,最多有4个点光源会以逐顶点渲染的方式被计算。
渲染,使引起轰动:用容易引起强烈兴趣的方式安排和表现,尤其指通过包括夸张的或过分渲染的细节。
To cast and present in a manner intended to arouse strong interest, especially through inclusion of exaggerated or lurid details.
渲染,使引起轰动:用容易引起强烈兴趣的方式安排和表现,尤其指通过包括夸张的或过分渲染的细节。
To cast and present in a manner intended to arouse strong interest, especially through inclusion of exaggerated or lurid details.
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