它包括所有的KeyShot高清特点但有无限的额外优势渲染分辨率。
It includes all the features of KeyShot HD but has the extra advantage of unlimited render resolution.
你可以选择目前的浏览器渲染分辨率,或者利用浏览器的size选项任意输入一个分辨率。
You can select a preset browser rendering resolution, or enter any resolution using the browser Size option.
这是一个特殊版本的插件5所有KeyShot高清功能,但它有无限的渲染分辨率和只能导入模型通过ZBrush KeyShot桥。
This is a special version of KeyShot 5 with all the features of KeyShot HD, except that it has unlimited render resolution and can only import models via the ZBrush to KeyShot Bridge.
例如,如果您的贴片是320x240分辨率,前景图像大小是3520x720就比较合适,在最终渲染会有不错的宽屏效果。
For example, if your tiles are 320x240 resolution, a foreground image size of 3520x720 will be suitable and give a nice widescreen look at final rendering.
目前,这两家公司都使用次像素渲染(subpixel rendering)技术,使得字体在低分辨率的屏幕上,也能显得很清晰。
Today, both companies are using sub-pixel rendering to coax sharper-looking fonts out of typical low resolution screens.
WPF提供稳定的、不依赖于屏幕分辨率的UI渲染技术。
如果图标不包含合适的大小或颜色模式,Windows将采用最接近的大小和分辨率并渲染图标使其适合显示。
If the icon does not contain the appropriate size or color mode, Windows will take the closest size and resolution, and render the icon to suit.
在我们看来,苹果将战略重点放在了提高显示效果,既渲染效果和屏幕分辨率上。同时视频拍摄一直是iPhone的一个主要竞争优势。
In our view, Apple's strategic focus on improving display, both rendering and resolution, along with video capture has been a key competitive advantage for the iPhone.
因为模型没有任何的材质和大量的几何面,我可以不用太长的渲染时间而渲染出高分辨率的图。
Because the model didn't have any materials or a ton of geometry, I was able to render at much higher resolutions without extremely long render times.
我把渲染图分成两张,这样可以以更高的分辨率进行渲染,也原因是我渲染了两个区域的地面。
I broke the rendering up into two images so that I could render at higher resolutions. I also did this because I rendered a ground plane in two areas.
(只作用于可渲染网格)特别大的数值将分配给可渲染网格更大的分辨率。
(mesh Renderers only) Bigger value will result in more resolution to be dedicated to the give mesh renderer.
胶片框的视野引导显示了照相机的视野范围,并且是只有当照相机光圈的高宽比和透视分辨率一样的情况下才起渲染作用。
The film gate view guide indicates the area of the camera's view that renders only if the aspect ratios of the camera aperture and rendering resolution are the same.
要对图像进行渲染,只要简单的单击一下渲染按钮就好了,但是将其分成许多不同的层渲染,可以让我有更好的调整,这对于高分辨率图像的细节尤其重要。
The image was basically done with the hit of the render button but rendering many different passes allowed me some more fine tuning which was necessary mostly for high res details.
要对图像进行渲染,只要简单的单击一下渲染按钮就好了,但是将其分成许多不同的层渲染,可以让我有更好的调整,这对于高分辨率图像的细节尤其重要。
The image was basically done with the hit of the render button but rendering many different passes allowed me some more fine tuning which was necessary mostly for high res details.
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