如果你提供玩家可选的武器类别,那么添加武器等级是最有意义的。
If you have the choice on what kinds of weapons you are giving the player, it is therefore most useful if you think about adding classes of weapons.
结果是:第一个固体状态激光达到了100,00 0瓦能量——考虑做为武器的等级。
The result: the first "solid sate" laser that hit 100, 000 watts -what's considered weapons grade.
大多数武器和盔甲现在有等级和/或等级要求。不符合这些要求的玩家将无法有效地使用这些物品。
Most weapons and armour sets now have level and/or class requirements. Players who don't fulfill these requirements will not be able to use these items effectively.
提高武器射程,最高等级从35码变成41码是惊人的。如果你错过这个技能,你应该放弃猎人的职业。
Increased range for weapons. From 35 yards to 41 yards at Max level is amazing. If you pass out on this, you should pass hunter class entirely.
菜鸟将为自身的安全而战斗;当他们变得更加强壮之后,相互之间会形成友谊,并希望加入一些团队以满足归属感;最后,当玩家达到最高等级时,他们会寻求尊重和认同--这通常以寻求特殊铠甲、武器或独特的力量为方式表现出来。
Maslow's Hierarchy also applies to EQ. Newbie players struggle for safety then as they become stronger, they begin to form friendships and look for belonging and people to party with.
冰封武器:等级6的伤害被略微提升了。
Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.
电磁精神改变技术将使得这种武器的等级所有都下降,但自从它们是所有官方都否认存在的,谁能决定,什么时候和在哪里他们将被用到?
The electromagnetic mind-altering technologies would all fall into this class of weapons, but since they are all officially non-existent, who is to decide when and where they will be used?
蝙蝠牙(蝙蝠):增加激活率到20%,略微增加投射物速度,武器伤害现在随等级上升,但是前期下降降。
Batt Fangs: increased activation rate to 20%, slightly increased projectile speed, % Weapon damage now scales with rank but starts lower.
我推测基础命中率是基于等级差异和技能差异(武器技能对目标的防御技能)。
I presume that your base chance to hit something is based on level difference and skill difference (weapon skill versus target defense skill).
基本罪行等级假定武器的出现。
The presence of a weapon is assumed in the base offense level.
这就意味着,除非工匠大师对物品制造的时间和资源烦恼,不然他们可以直接从低等级的工匠那里购买已经制造出来的武器。
This means that unless the Grandmaster wants to worry with the time and energy to craft items that give him no experience they will buy already made weapons from lower crafters.
显能者等级:18;先决条件:“制造灵能武器及防具”、“能量障壁”;交易价格:+5加值。
Manifester level: 18th; prerequisites: craft psionic arms and armor energy barrier; market price: + 5bonus.
坏死打击(等级83):坏死性罢工是新的攻击的武器伤害,并适用于涉及一个减益效果能吸收了数额为基础愈合关于伤害。
Necrotic Strike (level 83) : Necrotic Strike is a new attack that deals weapon damage and applies a debuff that absorbs an amount of healing based on the damage done.
显能者等级:4;先决条件:“制造灵能武器及防具”、“猫落术”;交易价格:+1加值。
Manifester level: 4th; prerequisites: craft psionic arms and armor catfall; market price :+ 1bonus.
玩家在面对等级比自己高的怪物的时候,武器技能每上升一点就会获得0.1%致命一击概率。
The player will gain0.1% to their critical strike rating per weapon skill against monsters above their level.
火舌武器:在两把武器上上不同等级的火舌将不再一次挥动多次触发火舌。
Flametongue weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
布莱恩。铜须的信件链接显示一个伤害等级,尽管这并非一个武器。
Brann Bronzebeard's Lost Letter is displaying a damage range in its tooltip even though this item is not a weapon.
狮变:降低武器伤害从25%每等级至20%每等级避免伤害溢出。
Lioness: reduced Ed % from 25% per level to 20% to avoid damage overflow.
戟是官员的仪饰,有时作用等同斧钺,门戟是等级制度的象征,手戟则是投掷、格斗的武器。
Door halberds were the symbols of social estate system, while hand halberds were arms for throwing and grappling.
提高武器技能在攻击等级比自己高2级以上的目标时的结果让人吃惊。
Weapon skill is amazingly good when fighting mobs of 2 or more levels higher than you.
达到荣誉系统长官等级现在可以允许你买一系列新的卓越品质的武器。
The lobotomizer will now proc correctly. -Reaching officer rank in the honor system now grants you access to a new set of superior-quality weapons.
第二种是武器技能点,通过这些点数你可以升级你的职业等级,解锁新的技能。
And you will also get weapon skill points. Which levels up your class or discipline, and unlocks abilities such as Rampart, Provoke, Red Lotus and Phalanx.
冰封武器(等级5)和冰封兵器(等级6)在等级66时造成的伤害是一样的。
Frostbrand (rank 5) and Frostbrand (rank 6) do the same damage at level 66.
23mm口径机炮是大多数中级和更高等级的战机的主要武器。
Thee main armament type for the majority of aircraft of medium and upper tiers will be the 20-23 mm cannons.
第一等级的狂怒系列武器相当于英雄难度奥杜尔的武器,第二等级的狂怒系列武器相当于英雄难度困难模式奥杜尔的武器。
The first tier furious weapons will be equivalent to heroic Ulduar weapons and the second tier furious weapons will match heroic hard mode Ulduar weapons.
第一等级的狂怒系列武器相当于英雄难度奥杜尔的武器,第二等级的狂怒系列武器相当于英雄难度困难模式奥杜尔的武器。
The first tier furious weapons will be equivalent to heroic Ulduar weapons and the second tier furious weapons will match heroic hard mode Ulduar weapons.
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