它被设计成用于更长的时帧。而不像原子事务,正常地您与它联系一个非常短的生命期。
It is designed to be used over a much longer timeframe, unlike atomic transactions which you normally associate with having very short lifetime.
随后,主循环在每次循环时都检查事件、重置绘图状态、绘出圆形的“门户”窗口,然后以动画形式将其失真返回当前时帧。
Then, each pass of the main loop checks for events, resets the draw state, draws the circular "portal" windows, then animates their distortion back to the current time frame.
您可能会奇怪为什么在开始参数大小计算时要检查方法是否是静态的,如果是静态的,将堆栈帧槽初始化为零(不是静态正好相反)。
You might wonder why I check whether the method is static at the start of my parameter size calculation, then initialize the stack frame slot to zero if it is (as opposed to one if it is not).
当函数开始时,它实际上会将链接寄存器保存到调用函数的堆栈帧中,而不是自己的堆栈帧中,然后只有在需要时才会保存它。
When a function begins, it actually saves the link register in the calling function's stack frame, not its own, and then only if it needs to save it.
参考下一节中的代码块,它会在鼠标按下时设置各帧。
Consult the next section for the code block that sets each frame when the mouse is down.
对于这个系统来说,优点是您永远都不需要担心更新屏幕内容时在一帧中间导致动画产生 “撕裂”效应。
The advantage to this system is that you never need to worry about "tearing" effects in animations caused by updating the screen contents partway through a frame.
所有在黎明破晓时从巢穴中飞出来海鸟都只出现在最后一帧中。
Flying from their nests at the break of dawn, all the ocean birds appear only in the last single frame.
此外,这些帧在移向失真门户边界时能够正确实现失真,它做为一个重叠圆形的多通道集合实现。
Additionally, distorting the frames correctly as they move toward the edge of the distortion portal is implemented as a multipass set of overlapping circles.
根据目前为人们所熟悉的分块处理代码(参阅运行速度注意事项),各线段的每个像素在大于当前帧序号时都将被设为当前帧。
After the now-familiar chunking code (see " Speed Considerations"), each pixel on each line is set to the current frame if it is more than the current frame number.
但运行在低速的硬件下时,帧速率会下降直到游戏更新循环抵达MAX_FRAMESKIP。
When running on slow hardware, the framerate can drop until the game update loop will reach MAX_FRAMESKIP.
当失真门户的结束帧沿时间反向移动时,介于结束帧与当前帧之间的帧分散在失真发生区域。
As the distortion-portal end frame moves back through time, the frames in between are spread across the available distortion zone.
在对有大量内存的系统进行扫描时,因为页面置换算法始终寻找空闲帧,所以需要扫描的页帧数量非常大。
Because the page replacement algorithm is always looking for free frames while it is doing its scanning on systems with a lot of memory, the number of frames to scan can be significant.
目前,大多数数据分析的结果就像是动画中的一帧:某一时间点上的快照。
Today, the result of most data analysis resembles a single frame from a motion picture: a snapshot of one point in time.
当打开加速时,该比率提升到了每秒29到35帧。
With acceleration turned on, the rate was increased to a range of 29 to 35 FPS.
mwarn-framesize=framesize和 -mwarn-dynamicstack:这些选项会引起在编译时检查函数是否超过给定的堆栈帧(stack frame)大小或使用动态调整的堆栈帧。
mwarn-framesize=framesize and -mwarn-dynamicstack: These options cause a compile-time check whether a function exceeds a given stack frame size or uses dynamically sized stack frames.
函数在函数开始过程中(称为函数序言(function prologue))创建堆栈帧,并在函数结束时(称为函数尾声(functionepilogue))销毁它。
Functions create the stack frame during the beginning of the function (called the function prologue) and tear it down at the end of a function (called the function epilogue).
实际上,发出'infolocals '命令时,gd b会打印出当前帧中的局部变量,缺省情况下,这个帧中的函数就是被中断的函数(0号帧)。
When you issue the 'info locals' command GDB actually prints out variables local to the current frame, which by default is where the interrupted function is (frame 0).
2008年1月14日的一次飞越时“信使号”窄角镜头(NAC)捕捉到的精度为250米每帧的水星画面。
This scene was imaged by MESSENGER's Narrow Angle Camera (NAC) during the spacecraft's flyby of Mercury on January 14, 2008.
每天在同一时间、同一地点拍一幅太阳照片,每周一至两次,产生30至50帧画面,制作而成8字曲线照片。
Analemma photographs are made by taking a picture of the sun from the same place at the same time of day once or twice a week, generating 30 to 50 frames.
要在新Flash影片(例如FlashNotesView_clean . fla中包括的影片)开始时使用FlashNotesView . as,可以在Flash影片的Actions窗格的第1帧中添加此行。
To use FlashNotesView.as when starting with a new Flash movie, such as the one included in FlashNotesView_clean.fla, add this line to the first frame within the Actions pane in your Flash movie.
发生时间弯曲是因为这张图是对夜空曝光4小时的单帧照片,结果可见显著的星迹。
The time warp occurs because this image captured in a single frame a four hour exposure of the night sky. As a result, prominent star trails are visible.
30秒后,当泰洛斯1号卫星拍摄第3帧图像时,它已经移向了西北方。
When TIROS-1 acquired frame 3 thirty seconds later, the satellite had moved northwest.
咕噜模型渲染一帧大概需要8分钟时间,而树胡模型渲染一帧需要花去大约48小时的时间。
One frame of Gollum would take around eight minutes to render, while one frame of Treebeard could take up to 48 hours to render.
进行各种诊断时均要求输入此车速,此外此车速还用作停帧内容。
This is used as an input requirement for various diagnoses and as freeze frame content.
对典型复杂背景下10幅1000帧图像的仿真结果表明,当信噪比大于或等于1.5时,可以有效检测出运动点目标。
Finally, some simulation results with 1000 frames from 10 typical images in complex background show that moving point targets with SNR not lower than 1.5 can be detected effectively.
该网站可能利用成帧和掩盖技术,使得当用户实际上在第三方网站时显示该用户仍然在我们的网站上。
The Sites may utilize framing and masking techniques to make it appear that the user is still on the site when the user is actually on a third party website.
全屏开关不会立即发生,它实际发生是在当前帧完成时。
A resolution switch does not happen immediately; it will actually happen when the current frame is finished.
提出了一种有效的帧同步和帧通信策略,在每帧结束时集中进行同步和通信。
Synchronization and communication are put together at the end of each frame.
提出了一种有效的帧同步和帧通信策略,在每帧结束时集中进行同步和通信。
Synchronization and communication are put together at the end of each frame.
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