因此,举个例子,如果您一天处理一个项目,最小查询数是20,那么其效果就是将每一个项目延迟到20天。
Thus, for example, if you process one item a day and have a minimum queue of 20, the effect is to delay every item by 20 days.
最后一个技术障碍是延迟,也就是玩家的物理位置对游戏效果的影响。
This leaves one last technical barrier: latency, or the effect a player's physical location has on game play.
最后一个技术障碍是延迟,也就是玩家的物理位置对游戏效果的影响。
This leaves one last technical barrier: latency, or the effect a player's physical location has on game play.
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