从操作数堆栈获取所需的操作数。
字节码使用一个理论上无限大的操作数堆栈来描述计算。
Bytecodes describe calculations using a theoretically infinitely large operand stack.
如果字符是一个操作数,把它压入堆栈。
如果字符是个操作符,弹出两个操作数,执行恰当操作,然后把结果压入堆栈。
If the character is an operator, pop two operands, perform the appropriate operation, and then push the result onto the stack.
因为y是在输出操作数部分中指定的,所以 %edx中更新的值存储在-8(%ebp),堆栈上 y 的位置中。
Since y is specified in the output operand section, the updated value in %edx is stored in -8(%ebp), the location of y on stack.
它使用堆栈体系结构,这意味着在使用指令操作数之前要先将它们装入内部堆栈。
It USES a stack architecture, meaning instruction operands are loaded to an internal stack before they're used.
这些视图通过将其图形输出与调用堆栈和源代码链接在一起(只要有可能),提供可操作数据。
The views provide data that you can act on by linking its graphical output to call stacks and source code whenever possible.
这些视图通过将其图形输出与调用堆栈和源代码链接在一起(只要有可能),提供可操作数据。
The views provide data that you can act on by linking its graphical output to call stacks and source code whenever possible.
应用推荐