眼镜、帽子、拖鞋等易掉落物品保管好。
Take care of your glass, hats, shoes and other droppable items.
如果你减少怪物掉落物品,有些玩家就会威胁说要退出游戏。
If you decrease the monster drops, some people will threaten to quit the game.
这是我们计划中提高掉落物品品质的一部分内容。
This is part of our overall plan to enhance the quality of dropped loot.
而且,我们要记住一点,那就是怪物掉落物品要比工匠制造来得要通常。
It is also important to remember that items dropped from creatures will more often be for craftsmen.
玩家即将遭遇到新的“罕见共同”感染者,被称为堕落幸存者,可借由杀死而随机掉落物品。
Players will also encounter a new "uncommon common" infected, dubbed the Fallen Survivor, which can drop random items when killed.
放置物品的时候请小心,打开的时候,东西可能会掉落导致其他乘客受伤。
Take care when placing items, as when opened, they may fall out and injure other passengers.
加基森人形怪掉落的物品船长的钥匙有什么用?
Garkisen strange humanoid captain of the key items falling what's the use?
在地图两边各加入一个酒馆,降低雇佣兵商店门口怪物的等级,也降低了两个橙色怪物点所掉落的物品等级。
Added a tavern to each side of the map, reduced the creep level and item that guard the Mercenary buildings, and reduced two Orange creep camps and level of the item drop.
为了让冰掉落成物品了你应该使用附魔了精准采集的工具。
In order to have ice drop an item, you need a tool enchanted with Silk Touch.
加强了出生点附近的橙色怪物点的怪物等级,同时也加入另外一个掉落的物品。
Increase the Orange camps level near each start location and added an additional item to each of those camps.
这点仍未改变,即任何掉落的物品不会有职业限定。
No changes to this yet, there just weren't any drops that were class specific.
新的物品列表概念,你(或地图制作者)可以现在更改随机生成的箱子内容或者是实体的掉落。
New loot table concept, allows you (or custom map creators) to change the loot inside randomly generated chests, or what MOBS drop.
现在暂时没有资料可以说明一点,就是在战斗中骡子们会不会对战斗有所帮助,或者是一种累赘。但是,如果骡子死了,那么所有的物品都会掉落在地面上。
There is no indication of whether the mule will be a help or a hindrance in a fight, but if he dies everything he carries will fall to the ground.
能够买到所有的制造物品的配方(配方有等级和技能的要求),但稀有的配方将只能通过任务或者怪物身上掉落来获得。
You can buy recipes for all these (which will have level and skill requirements), but rarer ones will be only obtained through quests or find off of monsters.
当一件物品掉落,你却因为身上没有任务或者身上已经有了“唯一”的物品或其他原因无法拾取时,你将获得一条消息,让你知道这物品是什么。
When an item drops that you cannot loot due to uniqueness or other factor, you will get a chat message letting you know what the item was that you passed rolling on.
魔兽世界中所有物品的掉落率是相同的,是50%,因为只有两种可能性,掉和不掉。
The drop rate for all items are same, and its 50% because there are only 2 possible results, drop or not.
突然想到了一个人,一个帮歌迷捡起掉落在地上的物品时,还吹吹灰的一个人。
I think of a person suddenly, a person who helps his fans pick up something dropped on the floor and even clean it;
新的物品:末影水晶。现在会从骷髅马掉落。
New item: End Crystal. Currently drops from Skeletal Horses.
另外。如果我没记错的话,有些物品的掉落率是如此之低,是因为在设计他们的时候我们的打算是一个服务器里面只有一个出现。
Also, if I recall correctly, some of those drop chances are so insane because they were created with a design idea that they would be near "one per server".
所有怪物掉落的物品都有用处,可以是装备,或是任务物品,或者与交易技能有关等等。
All loot will have a purpose, be it equipment, quest related, trade skill related, etc.
所有怪物掉落的物品都有用处,可以是装备,或是任务物品,或者与交易技能有关等等。
All loot will have a purpose, be it equipment, quest related, trade skill related, etc.
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