战斗伤害不会延续到下一场战斗。你选择防御者。
Resolve each attack separately as a separate combat. You choose the defender.
防止将对装备此武具的生物造成之所有战斗伤害。
Prevent all combat damage that would be dealt to equipped creature.
每当菲姬对任一生物造成战斗伤害时,消灭该生物。它不能重生。
Whenever Phage deals combat damage to a creature, destroy that creature. It cant be regenerated.
战斗前先施放增强自身战斗伤害的法术,然后在远处释放闪电箭把怪物引来。
We'd start by casting an enhancement spell that increased our melee damage, then we'd draw monsters out with a few lightning bolts from afar.
只要这张卡在场上表侧表示存在。我方怪兽不会被战斗破坏,我方受到的战斗伤害变成0。
Monsters you control cannot be destroyed by battle, and any battle Damage you take is reduced to 0.
如果你有个进行攻击且未受阻挡的生物,便可以在宣告阻挡者,战斗伤害,或是战斗结束步骤中使用忍术异能。
The ninjutsu ability can be used during the declare blockers, combat damage, or end of combat steps if you have an unblocked attacking creature.
一些卡片或能力会允许你的英雄直接造成伤害。这种伤害的类型并不是战斗伤害。(注:具体伤害类型应参考卡片和能力的说明)
Some cards or powers cause your hero to deal damage directly. This is not the same as combat damage.
伤害输出职业决定了战斗的长度。
美国官员说,这次行动是要最低限度地造成附加破坏,不要伤害建筑物中的非战斗人员,不危及当地巴基斯坦平民。
Officials said the mission was designed to minimize collateral damage and risk to non-combatants in the compound and to Pakistani civilians in the area.
然而,想办法以一种不会伤害任何人的方式战斗吧。伤害在治愈里并非一个必要的成分。
Yet seek to fight in a way which harms no one. Harm is not a necessary ingredient in healing.
下次战斗将会有火焰风暴伤害敌军单位,每次战斗前可以访问一次。
Firestorm damages the enemy units in the next combat. Can be visited once before a combat.
就像一场战争,在其中你是军人,持有任何一场战役的防线,那些趋向于被暗暗伤害的人必须学会去战斗,为了他们康复和提升的权力去战斗。
Much like a war, in which one has soldiers holding the line in any given battle, those that tend to be inwardly harmful must learn to fight, fight for their right to recover and ascend.
战斗法师学会了驾驭疼痛并转化为力量,每当收到伤害会回复法力。
The Battlemage has learned to harness pain and transform it into power, restoring mana whenever the mage suffers damage.
此时战斗开始。塔鲁格将军身穿重型护甲,手持塔盾,这面盾牌能够100%地吸收他受到的伤害。
At this point the fight will begin. General Talug is wearing very heavy armor and holding an enormous Tower Shield which will absorb 100% of the damage he takes.
虽然害怕打猎、从不伤害动物或鸟类,格兰特将军却宣布要为自己的理想而战斗到死。
Horrified of game hunting and never to shoot an animal or bird, Grant declared he would fight to death for his ideal.
当我们被伤害时,会倾向于进入战斗、飞跃或冰冻模式中。
When we've been hurt we tend to go into fight, flight or freeze mode.
它心里装的不是名扬四海的荣誉,也不是奋勇杀敌的骄傲,而是对没有战斗、没有伤害的幸福生活的向往。
In the heart of the war elephant, there was no desire for worldly fame or the pride of fighting enemies, but the desire for a happy and peaceful life without battles or harm.
它对于近身战斗是如此重要,尤其是计算伤害的时候。
It is important in all aspects of melee combat but especially for inflicting damage.
无论如何,这个首领的移动力有8,而且两次10点伤害的攻击使他于战斗中有相当程度的贡献。
At any rate, the Gang Leader's speed of 8 and two attacks for 10 damage let him contribute reasonably to a fight.
专注于战斗的激烈当中可以让你忽略物理和穿刺伤害。
Total focus in the heat of battle allows you to ignore physical and piercing damage.
变形术给予德鲁伊近战形态大量的生命值,狂猛和战斗嚎叫会暂时的给予德鲁伊和他的熊灵大量的伤害。
True Form gives Syllabear massive HP in his melee form, and Rabid and Battle Cry give both him and his Bear huge damage temporarily.
冰火之周:战斗中,火魔法与冰魔法伤害加倍。
Week of FirenIce: Fire and ice spells deal double damage during battles.
冰火之周:战斗中,火魔法与冰魔法伤害加倍。
Week of FirenIce: Fire and ice spells deal double damage during battles.
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