PBLNS算法不仅简单快速,且对自然纹理和半结构纹理有很好的合成效果。
PBLNS is simple and fast, and also it shows great synthesis results on natural textures and half-structured textures.
APEX是一种基于快速傅立叶变换的直接盲解卷积算法,能够快速复原复杂纹理图像。
The APEX method is an FFT-based direct blind deconvolution technique that can recover complex texture imagery quickly.
提出了一种基于车载序列影像的建筑立面纹理快速重建的方法。
An algorithm of rapidly reconstructing texture of building facades from vehicle-based image sequence is presented in this paper.
利用纹理映射方法来实现地震剖面的彩色显示,能快速生成丰富、平滑的图像细节。
The method of texture mapping was used to realize the multicolor display of seismic profile, and it can make abundant and smooth graphic detail quickly.
在定位模块,结合车牌的边缘特征和纹理特征,在灰度图像的基础上,提出了基于数学形态学的车牌快速定位方法。
In the location module, combing with edge and texture features of license plate, in the gray-scale images, a fast location method based on mathematical morphology is proposed.
本文的主要工作包括草地体纹理的生成和基于图形硬件(GPU)编程的场景快速绘制。
We focus on the building of the grass volumetric texture, and the rapid rendering of the scene based on the GPU programming.
在三维虚拟会议场景中,使用多重纹理和三角面片渲染的快速算法,保证了交互显示的实时性;
In the three-dimensional virtual conference scene, the use of multi-texture and triangle slice fleet arithmetic guarantees the real-time alternation display.
通过分析采集的布匹纹理特征,应用机器视觉技术能快速检测出布匹上的瑕疵。
The defect could be detected rapidly by computer vision technology based on the characteristic of the fabric texture.
在总结和分析共生矩阵算法的基础上,提出了一个快速获取目标图像纹理特征,进而实现图像检索的方法。
Base on generalization and analysis of co-occurrence matrix algorithms, a method is proposed that could make fast acquisition of target image texture features and thus implement image retrieval.
介绍了一种基于点云数据生成距离影像,而后引入对比度纹理辅助的点云数据建筑物快速提取方法。
The range image is abstracted from the original data and then the height texture is used for assisting classification.
在这个快速教程,我告诉你如何制作有光泽的糖果条纹纹理。
In this quick tutorial, I show you how to make a glossy candy stripe texture.
本文提出的算法简单快速,对自然纹理和半结构纹理有很好的合成效果。
In this paper, we present a simple and fast algorithm, which is effective for natural textures and semi-structured textures.
随着三维数字城市建设的推进,传统的相机拍照法已不能满足快速获取纹理的要求。
With the further promoting of the construction of three-dimensional digital cities, the traditional method of taking photos with camera can not meet the requirements of fast getting texture.
本文介绍了一个灵巧的、能快速响应的纹理模拟系统及一种新的称之为纹理浓淡模型的浓淡模型。
A flexible and quickly-echoed texture simulating system, and a new shading model called texture shading model, are presented in this paper.
提出了一种采用浮雕纹理贴图技术对复杂网格模型进行快速显示的方法,采用虚拟拍照方法生成原始模型相应的浮雕纹理,将原始模型简化成六幅浮雕纹理和一个长方体。
The method of virtual photograph is used to generate relief textures corresponding to the origin model that is simplified to six relief textures and a cuboid later.
在粒子系统方法的基础上,比较了近年来的最新研究成果和实际应用方法,提出了基于纹理片的快速的火焰模拟方法。
It analyses the procedure of flame simulation based on particle system and texture mapping, introduces some important factors in controlling and simulating for real time display and realistic flame.
它适用于熟练的3D艺术家和初学者:只要很少的笔画就能够简洁快速地创建平滑且带有纹理的生物模型。
Archipelis Designer is designed for both experienced 3D artists and beginners: creating smooth and textured organic models with just a few strokes has never been so simple and fast.
针对不完全小波树形结构分解提取纹理特征仅对清晰度高的图像效果佳,运算速度慢的问题,提出基于形态学预处理的不完全小波树形分解快速提取图像纹理特征的算法。
Low operation speed and being only fit for high quality images are the disadvantages of incomplete tree-structured wavelet. To deal with this problem, a new algorithm was proposed.
针对不完全小波树形结构分解提取纹理特征仅对清晰度高的图像效果佳,运算速度慢的问题,提出基于形态学预处理的不完全小波树形分解快速提取图像纹理特征的算法。
Low operation speed and being only fit for high quality images are the disadvantages of incomplete tree-structured wavelet. To deal with this problem, a new algorithm was proposed.
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