采用双层规划模型描述弹性需求条件下的连续平衡网络设计问题,设计了近似解的启发式算法。
A bilevel programming model and heuristic solution algorithm is proposed to model the continuous equilibrium network design problem with elastic demand.
本文采用双层规划模型描述基于弹性需求的连续平衡网络设计问题,设计了基于灵敏度分析法的启发式求解算法,并给出了一个简单的算例。
A bilevel programming model and heuristic solution algorithm based on sensitivity analysis is proposed to model the continuous equilibrium network design with elastic demand.
本文提出了一种新的求解离散网络平衡设计二层规划模型的算法。
In this paper, we present a new solution method for bi-level programming model for discrete equilibrium ur - ban road network design problems.
合理使用制度的设计,必须结合网络特点,以期在新的技术条件下重新达到创作者利益和使用者利益的平衡。
Rational use must be designed in accordance with the features of internet in order to reach a new balance of interests between copyright owners and the public.
在考虑网络中用户的路径选择行为满足概率型随机平衡的条件下,给出了交通网络设计的双层规划模型,同时设计了基于差分的启发式求解算法。
On the condition that the stochastic equilibrium restraints are satisfied as the network clients select the path, the author presents bilevel planning model for traffic network design.
人体运动的特点决定了无线体域网网络拓扑易变,如何提高网络连通性、平衡网络能量消耗是WBAN设计中另外一个核心问题。
Because of the human body movement, network topology of WBAN is highly inconstant. Thus, how to improve network connectivity and balance network energy consumption is another crucial issue of WBAN.
提出了一种新的多变量反馈汽门控制器的设计方法,该控制器与平衡点的位置及网络的参数无关。
This paper presents a new design way of multivariable valve controller; the controller is not related to the location of equilibrium point and network parameter.
受能量有限性的限制,无线传感器网络路由协议设计的主要目标是降低能量消耗和促进负载平衡,延长网络的生命周期。
Because of the limit of energy, the aim of the design of routing protocols is to save energy and balance load of nodes, thus to prolong the lifetime of the network.
将会负责游戏及相关功能的各项需求,具体包括成一款多人休闲网络游戏的:产品设计,原型设计,界面设计,数值平衡,文档撰写,项目管理;
Responsible for all aspects of games and feature's creation and production, including design, prototyping, UI design, balancing, documentation and project management of a MMO project;
将会负责游戏及相关功能的各项需求,具体包括成一款多人休闲网络游戏的:产品设计,原型设计,界面设计,数值平衡,文档撰写,项目管理;
Responsible for all aspects of games and feature's creation and production, including design, prototyping, UI design, balancing, documentation and project management of a MMO project;
应用推荐