• 采用双层规划模型描述弹性需求条件下的连续平衡网络设计问题设计了近似启发式算法

    A bilevel programming model and heuristic solution algorithm is proposed to model the continuous equilibrium network design problem with elastic demand.

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  • 本文采用双层规划模型描述基于弹性需求连续平衡网络设计问题,设计了基于灵敏度分析法启发式求解算法,并给出一个简单的算例。

    A bilevel programming model and heuristic solution algorithm based on sensitivity analysis is proposed to model the continuous equilibrium network design with elastic demand.

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  • 本文提出了一种新的求解离散网络平衡设计二层规划模型算法。

    In this paper, we present a new solution method for bi-level programming model for discrete equilibrium ur - ban road network design problems.

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  • 合理使用制度设计必须结合网络特点以期新的技术条件下重新达到创作者利益使用者利益平衡

    Rational use must be designed in accordance with the features of internet in order to reach a new balance of interests between copyright owners and the public.

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  • 考虑网络用户路径选择行为满足概率型随机平衡的条件给出交通网络设计双层规划模型,同时设计了基于差分的启发式求解算法。

    On the condition that the stochastic equilibrium restraints are satisfied as the network clients select the path, the author presents bilevel planning model for traffic network design.

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  • 人体运动特点决定了无线体域网络拓扑易变,如何提高网络连通性平衡网络能量消耗WBAN设计另外一个核心问题

    Because of the human body movement, network topology of WBAN is highly inconstant. Thus, how to improve network connectivity and balance network energy consumption is another crucial issue of WBAN.

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  • 提出一种新的多变量反馈汽门控制器设计方法控制器与平衡点的位置网络参数无关

    This paper presents a new design way of multivariable valve controller; the controller is not related to the location of equilibrium point and network parameter.

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  • 能量有限性限制,无线传感器网络路由协议设计主要目标降低能量消耗和促进负载平衡延长网络的生命周期。

    Because of the limit of energy, the aim of the design of routing protocols is to save energy and balance load of nodes, thus to prolong the lifetime of the network.

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  • 将会负责游戏相关功能的各项需求,具体包括款多人休闲网络游戏产品设计原型设计界面设计数值平衡文档撰写项目管理

    Responsible for all aspects of games and feature's creation and production, including design, prototyping, UI design, balancing, documentation and project management of a MMO project;

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  • 将会负责游戏相关功能的各项需求,具体包括款多人休闲网络游戏产品设计原型设计界面设计数值平衡文档撰写项目管理

    Responsible for all aspects of games and feature's creation and production, including design, prototyping, UI design, balancing, documentation and project management of a MMO project;

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