实时阴影相当消耗性能,因此谨慎的使用它们。
Realtime shadows are quite performance hungry, so use them sparingly.
离线计算阴影总能比实时阴影产生更高质量和性能。
Computing shadows offline will always result in better quality and performance than displaying them in real time. Now onto the realtime ones...
不仅仅对于‘可见检测’来说很方便,还有实时阴影以及其它方面。
It is not only handy for visibility detection but also for collision detection, realtime shadows and many more things.
为解决大规模场景中绘制实时阴影的问题,提出优化的阴影体算法。
An optimized shadow volume algorithm was developed to render shadow in large-scale scene.
逐像素光照计算、实时阴影、材质与丝绸材质的渲染及蒙皮网格体的渲染。
The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.
控制当前灯光是否投射阴影。(在自动灯光的情况下同时控制的实时阴影)。
Controls whether shadows are casted from objects lit by this light (controls realtime shadows at the same time in case of Auto lights).
正向渲染路径仅支持一个平行光阴影投射灯。顶点光照渲染路径不支持实时阴影。
Forward rendering path supports only one directional shadow casting light. Vertex Lit rendering path does not support realtime shadows.
每个控件都有自己扩展的绘画属性,诸如渐进色,扩展边框,alpha通道,实时阴影。
Each component has its own expansion of the painting attributes, such as color gradual expansion frame, the alpha channel, real-time shadows.
设置为仅实时的灯光永远不会被烘培。近端光照图作用于质量设置中的相对摄像机最小阴影距离范围内。
Realtime Only lights are never baked. The Near lightmap set is used within the distance from the camera smaller than the Shadow distance quality setting.
为了提高烟雾模拟的真实感,提出了一种基于直接投射扩散的烟雾阴影实时生成算法。
To improve the realistic effect of smoke simulation, a real time smoke shadow simulation algorithm based on direct projection and diffusion is proposed.
真实感3维可视化技术是数字城市的关键技术之一,随着CPU和GPU能力的不断增强,使得实时的真实感阴影得到广泛的应用。
Realistic 3d visual technology plays a key role in digital city and the real-time realistic shadow is widely applied as the CPU and GPU is enhanced.
实时分割主要采用一种基于阴影消除的方法,通过模板匹配,从而达到分割重叠车辆的目的。
The real-time segmentation mainly adopts an improved algorithm based on the elimination of the shadow, to divide the moving target and by matching the template, separate the overlapping vehicles.
提出了一种利用阴影映射技术的实时软阴影生成算法。
This article present an image space method to generate soft-edged shadows using shadow mapping.
实验结果表明该方法可以有效的检测阴影,并且能够满足实时性的要求。
The experimental result indicates that the approach is effective and can process video sequence in real-time.
阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。
The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.
提出一种基于模板阴影体算法的矢量数据绘制方法,实现矢量数据在三维场景中的高质量实时叠加显示。
The key technique of vector data render based on stencil shadow volume is discussed and is proved by experiments.
这个算法解决了线光源软阴影生成算法阴影过渡不真实的缺陷,可以实时生成较为真实的面光源软阴影。
This new method solved the artifact of linear visibility transition in the algorithm for linear light, and can generate convincing soft shadows for area light.
提出了一种基于路面标记的自动车辆检测算法,用于检测车辆并排除阴影干扰,进而实现对过往车辆进行正确计数,能更可靠地收集各车道的实时车流信息。
In this paper, a land mark based method is proposed for vehicle detection and shadow rejection, and finally vehicle counting is achieved based on the land mark detection method.
该场景在双重光照贴图模式中烘焙和渲染:阴影距离以外的建筑物完全由光照贴图产生照明,而两个假人由实时灯光产生动态光照,但是不投射阴影;
The scene is baked and rendered in dual lightmaps mode: behind the shadow distance buildings are fully lit only by lightmaps, while the two dummies are dynamically lit but don't cast shadows anymore;
奇怪的是,最好的阴影并不是实时的!
在实时全息干涉计量实验中,当试件负荷甚大时,干涉条纹中会出现一些阴影区,它们在试件破裂过程中起重要作用。
In the experiments of real-time holographic interferometry, some dark shadow areas appear among the interference fringes. The dark shadow areas play a very important role in the fracture process.
该方法可以避免对所有像素点逐个分析,运算量小,检测速度快,基本满足实时性要求,具有一定的抗阴影和水迹的能力。
This method avoids analyzing each pixel of image. It performs with less calculation and higher speed, and satisfies robust real-time basically. It also resists the effect of shadows and water marks.
该方法可以避免对所有像素点逐个分析,运算量小,检测速度快,基本满足实时性要求,具有一定的抗阴影和水迹的能力。
This method avoids analyzing each pixel of image. It performs with less calculation and higher speed, and satisfies robust real-time basically. It also resists the effect of shadows and water marks.
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