实验表明,该系统可以有效地用于智能玩具、服务机器人、娱乐机器人及教育机器人。
The experiment shows this system could be used in intelligent toys, servicing robots, recreational robots and educational robots.
爱博机器人没有再生产,因为它仅供娱乐。
AIBO wasn't made any more because it only provided entertainment.
而且机器人缺乏幽默感,出色的讲演至少应该具备一些娱乐价值。
Also, robots lack a sense of humor, and a good presentation should have at least some entertainment value.
虽然许多的参赛者关注一些稀奇古怪的事,诸如将机器人打扮成恐龙。安德森先生相信无人机不只是为爱好者娱乐的。
Though many of the racers focused on antics like dressing their robots as dinosaurs, Mr. Anderson believes that unmanned aircraft are not just for fun-loving hobbyists.
从帮助人类打理家务,到娱乐和教育我们的小孩,再到照顾老年人,机器人专家说我们很快就会把他们的发明迎接到我们的家庭和工作场所。
From performing household chores, to entertaining and educating our children, to looking after the elderly, roboticists say we will soon be welcoming their creations into our homes and workplaces.
2011年,娱乐和休闲科技中的机械智能比重将会翻两番,集中在机器人、电脑和家庭娱乐上。
A fourfold increase in robots for entertainment and leisure technology is foreseen for 2011, through a convergence of robotics, computers and home entertainment.
介于这两种极端情况之间的是少数具备动物特征的机器人,它们通常被做成宠物的模样(如索尼机器狗AIBO),但事实上,它们只不过是供娱乐的玩具。
The few animal-like robots that fell between these extremes were usually built to resemble pets (Sony’s robot dog, AIBO, for example) and were, in truth, not much more than just amusing toys.
再次踏入卡内基·梅隆大学已是春季学年的最后一个星期,我重返这里是为了看看Yume项目小组向娱乐技术中心的全体师生展示他们改良的机器人。
Back at Carnegie Mellon it's the final week of the spring semester, and I have returned to watch the Yume Project team unveil its transformed android to the Entertainment Technology Center's faculty.
好吧,它不会变成一个机器人,可它确实能变成家庭娱乐中心。
Ok, it doesn't change into a robot, but it does transform into a home entertainment centre.
“我们的机器人不是为了提高生产力,而是要在提供乐趣和娱乐的地方,如家里或商场里,发挥作用,”孙正义说。
"Our's is not aiming for productivity, but rather at the home or store, where we provide fun and entertainment," Son said.
他展望未来机器人能在教育、医疗和娱乐领域发挥作用,但他们的主要目标不是像目前存在的机器人那样工作。
He envisions robots playing roles in education, healthcare and entertainment, but their primary goal isn't to work in the industry like existing robots.
那个时候,人们将不要再一天到晚工作了,留给人们更多的时间去娱乐,机器人将代替人们工作。
At that time, people will no longer work all day, leaving people more time to entertainment, robots will replace people work.
他们非常喜欢与这些机器人新朋友进行对话互动,握手,甚至一块跳舞,在娱乐的同时也学习了更多的知识!
At the same times, they learned more when interacting with robots, taking turns to ask questions, shaking hands, and even dancing with their new friends.
目前,各种娱乐、示教、服务类型的机器人正在走进我们的日常生活,它们也将为我们的生活带来很多的方便和乐趣。
Currently, all kinds of robots which provide entertainment, teaching, and service are stepping into our daily life, they will also bring many convenience and pleasure to us.
这类机器人是为娱乐而设计的。
主要区别在于,百度和搜狗的机器人是智能化的软件系统,主要带来线上陪伴、聊天、娱乐等服务,没有实体;
The main difference is that Baidu and Sogou is a software system of intelligent robot, mainly brought online company, chat, entertainment and other services, no entity;
近日,一款以爱因斯坦为模型制造的“感情机器人”在美国技术、娱乐与设计会议上首次亮相(见图)。
Albert Einstein in the form of a so-called empathetic robot made its public debut at the Technology, Entertainment and Design conference in the US recently.
视觉跟踪技术是视觉研究的一个重要分支,在智能机器人的科学研究、工程应用以及竞技娱乐等方面都发挥着重要的作用。
The visual tracking technology is one of branches of visual technologies. It plays important actions in some aspects such as research, application and entertainment of intelligent robots.
这类机器人是为娱乐而设计的。
所谓消费者机器人工学是指个人(消费者)所购买的机器人或机器人技术,一般在家庭内担负教育,娱乐,辅助家务的功能。
Consumer robotics are robots or robotic technology purchased by individual buyers (consumers) which educate, entertain or assist, typically in the home.
因此,我们希望能提供一种设计这类娱乐型机器人的方法。
Therefore, we hope to provide a design method of this type entertainment robot.
机器人足球不仅仅只是娱乐。
随着技术的不断进步以及市场空间的进一步扩大,将会加快机器人,特别是家庭娱乐型机器人的普及。
As technology advances, as well as the further expansion of market space, the popularity of robots, especially family entertainment robots, will be accelerated.
故事背景设在未来,威利斯经营的娱乐场所幻世,拥有一批机器人,当作人类发泄情绪,实施现实生活中无法实施的各种残忍犯罪的受害人。
The story is set in the future, Willis's business entertainment unreal world, has a group of robots, as the human emotional vent, crimes in real life can not be implemented various cruel victim.
故事背景设在未来,威利斯经营的娱乐场所幻世,拥有一批机器人,当作人类发泄情绪,实施现实生活中无法实施的各种残忍犯罪的受害人。
The story is set in the future, Willis's business entertainment unreal world, has a group of robots, as the human emotional vent, crimes in real life can not be implemented various cruel victim.
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