• 中间层可移植图形引擎提供线绘制区域填充多边裁剪以及颜色模型支持

    At the middle level, a portable graphics engine provides support for line draws, area fills, polygons, clipping, and color models.

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  • 分割-运行时底层细节多边模型的基础上,提升直观多边数量

    To increase at runtime the number of visible polygons from a low detail polygonal model.

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  • 如果仔细观察低分模型边缘,你可以看出一些多边的不同之处。

    If you look at the edges of the low-detail model, you can start to make out some of the polygons. Below is a close-up of some of the silhouette simplifications in the character's neck.

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  • 由于多边网格简单性普适性使成为该类模型较为适宜表示方法

    For the simplicity and suitability of the polygon meshes, they have become the most appropriate representation of those models.

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  • 减少内容大小使用PVRTC压缩纹理使用更多边模型参见有关减少文件大小手册页面了解更多信息

    Reduce the size of your content. Use PVRTC compression for textures and use low poly models. See the manual page about reducing file size for more information.

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  • 所有以上只是建立好的模型例子,使用这些多边数量向导当示范的,没有确定数字

    All the above are just examples of shapes created, these are demonstrated as a guideline to polygon counts that were used and not a definite number.

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  • 理解掌握应用多边网格NURBS细分表面模型脚本编写动画技术

    Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.

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  • 如果模型封闭物体那所有多边顶点的排序顺序已经一致

    If the model is a single closed object, all polygons will now be consistent.

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  • 模型透明通道使用不仅减少使用多边数量而且是让模型容易的工作

    The use of transparency within a shape not only reduces the amount of polygons used but also makes the shape easier to work with.

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  • 全面理解掌握各种动画技术制作多边网格NURBS细分表面模型

    Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.

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  • 如果有能力尽量购买那些制作均匀分布多边模型景观建筑有助于进行光能传递,避免遇到尴尬的问题。

    Evenly spaced polygons in buildings, landscape and architecture where you can afford them, will help spread lighting and avoid awkward kinks.

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  • 选择模型纹理那些多边形。

    Select the polys on the model you wish to texture.

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  • 模型部分包括场景设置其次多边建模我们充分利用先进动作改性剂工具帮助我们创造我们反曲刀

    The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create our kukri.

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  • 节中学习工具技术多边建模的,重要的是如何规划模型复杂形状

    During this section you will learn tons of tools and techniques specifically for high poly modeling, but more importantly how to plan and model complicated shapes.

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  • 这种算法多边顶点最简化准则基本依据保证地形视觉效果前提下,对模型进行大幅度简化

    This algorithm considers the polygon vertex normal predigesting rule as a basic gist. On the precondition of assuring terrain effect, it can predigest models in large extent.

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  • 为了更好地去除噪声保持模型突出特征提出一种鲁棒模型多边滤波器降噪算法,该算法充分考虑模型表面的法向量、曲率等内蕴几何量和噪声之间的关系。

    In order to remove the noise efficiently and preserve the sharp features of the models, a denoising algorithm of a robust multilateral filter for point-sampled models is presented.

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  • 本文多边离散技术引入网络模型分解中,用来求解波导特征值问题

    This paper introduces a polygon discretization technique into the network model decomposition method to solve waveguide eigenvalue problems.

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  • 分辨率模型表面简化算法简单模型来近似表示原始的高分辨率模型减少模型表示多边从而加速场景绘制

    Many resolution ratio model surface simplify algorithm come with one simple model approximate to say the primitive high-resolution model, reduce polygon that model show count, accelerate scene draw.

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  • 本文正是基于这种分层思想,定义了多边模式分解方法分层加权测度模型

    Exactly based on this idea, sub-model decomposition approach to concave polygon and hierarchical model weighted measure are presented.

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  • 针对人体模型服装行业的应用,提出一种基于曲面建模多边建模的混合人体建模方法

    In this paper, a virtual human modeling method based on curved-surface modeling and polygon modeling is presented for garment industry.

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  • 此外动画、虚拟环境网络浏览医学扫描计算机游戏领域已经可以看到许多多边网格构建的实体模型

    Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning, computer games.

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  • 提出了一个用于求解不规则排样问题离散临界多边模型

    This paper presents a model based on discrete no-fit polygon for the two-dimensional irregular packing problem.

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  • 在这里挤出两个细分多边元和自定义多边建立形式形状这部科幻坦克模型各个部分

    Here he extrudes and subdivides both polygon primitives and custom polygonal shapes as he bUIlds out the forms and shapes for the individual parts of this sci-fi tank model.

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  • 综述了利用层次细节模型LOD技术多边形表面进行简化最新技术。

    This paper covers the recent techniques of polygon simplification in order to produce Levels of Details (LOD).

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  • 依据建筑物多边图形特点分析了其地图综合类处理模型:化直角化。

    Based on figure characteristics of building-polygon, two models of simplification and rectangularity of building-polygon in map generalization were presented in the paper.

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  • 计算机图形学中,采用多边网格描述物体模型

    In computer graphics, models are often described by polygonal meshes.

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  • 给出了一种基于删除多边形网格分辨率模型生成算法通过归地删除网格模型中的边,从而得到连续简化模型

    In this paper, an edge contract based multiresolution modeling algorithm is presented, which generates the continuous simplified models by iteratively removing edges.

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  • 可让人数减少多边一个复杂模型同时保留质量外观原来的。

    It enables you to reduce the number of polygons in a complex 3d model while retaining the quality and appearance of the original.

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  • 可让人数减少多边一个复杂模型同时保留质量外观原来的。

    It enables you to reduce the number of polygons in a complex 3d model while retaining the quality and appearance of the original.

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