在中间层,可移植的图形引擎提供对线的绘制、区域的填充、多边形、裁剪以及颜色模型的支持。
At the middle level, a portable graphics engine provides support for line draws, area fills, polygons, clipping, and color models.
分割-在运行时,在底层细节的多边形模型的基础上,提升直观的多边形数量。
To increase at runtime the number of visible polygons from a low detail polygonal model.
如果你仔细观察低分模型的边缘,你可以看出一些多边形的不同之处。
If you look at the edges of the low-detail model, you can start to make out some of the polygons. Below is a close-up of some of the silhouette simplifications in the character's neck.
由于多边形网格的简单性和普适性,使之成为该类模型较为适宜的表示方法。
For the simplicity and suitability of the polygon meshes, they have become the most appropriate representation of those models.
减少内容大小。使用PVRTC压缩纹理并使用更低多边形模型。参见有关减少文件大小的手册页面了解更多信息。
Reduce the size of your content. Use PVRTC compression for textures and use low poly models. See the manual page about reducing file size for more information.
所有以上的只是建立好的模型的例子,使用这些是给多边形数量向导当示范用的,没有确定的数字。
All the above are just examples of shapes created, these are demonstrated as a guideline to polygon counts that were used and not a definite number.
理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。
Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.
如果模型是一个封闭物体,那所有多边形顶点的排序顺序已经一致。
If the model is a single closed object, all polygons will now be consistent.
模型透明通道的使用不仅是减少使用的多边形数量,而且是让模型更容易的工作。
The use of transparency within a shape not only reduces the amount of polygons used but also makes the shape easier to work with.
全面理解并掌握各种动画技术制作多边形网格,NURBS和细分表面模型。
Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.
如果有能力尽量购买那些制作均匀分布的多边形模型,景观和建筑,将有助于进行光能传递,避免遇到尴尬的问题。
Evenly spaced polygons in buildings, landscape and architecture where you can afford them, will help spread lighting and avoid awkward kinks.
选择你模型里想要做纹理的那些多边形。
模型部分包括该场景的设置其次是低和高多边形建模中,我们充分利用先进的动作,改性剂和工具来帮助我们创造我们的反曲刀。
The modeling part covers the scene setup followed by the low and high-poly modeling in which we make use of advanced actions, modifiers and tools to help us create our kukri.
在本节中,您将学习万吨的工具和技术专为高多边形建模的,但更重要的是如何规划和模型复杂的形状。
During this section you will learn tons of tools and techniques specifically for high poly modeling, but more importantly how to plan and model complicated shapes.
这种算法以多边形顶点法矢最简化准则为基本依据,能在保证地形视觉效果的前提下,对模型进行大幅度简化。
This algorithm considers the polygon vertex normal predigesting rule as a basic gist. On the precondition of assuring terrain effect, it can predigest models in large extent.
为了更好地去除噪声,并保持模型的突出特征,提出了一种鲁棒的点模型多边滤波器降噪算法,该算法充分考虑了模型表面的法向量、曲率等内蕴几何量和噪声之间的关系。
In order to remove the noise efficiently and preserve the sharp features of the models, a denoising algorithm of a robust multilateral filter for point-sampled models is presented.
本文将多边形离散技术引入网络模型分解法中,用来求解波导特征值问题。
This paper introduces a polygon discretization technique into the network model decomposition method to solve waveguide eigenvalue problems.
多分辨率模型表面简化算法用一简单的模型来近似表示原始的高分辨率模型,减少模型表示的多边形数,从而加速场景绘制。
Many resolution ratio model surface simplify algorithm come with one simple model approximate to say the primitive high-resolution model, reduce polygon that model show count, accelerate scene draw.
本文正是基于这种分层的思想,定义了凹多边形的模式分解方法和分层加权测度模型。
Exactly based on this idea, sub-model decomposition approach to concave polygon and hierarchical model weighted measure are presented.
针对人体模型在服装行业的应用,提出了一种基于曲面建模与多边形建模的混合人体建模方法。
In this paper, a virtual human modeling method based on curved-surface modeling and polygon modeling is presented for garment industry.
此外,在动画、虚拟环境、网络浏览、医学扫描、计算机游戏等领域已经可以看到许多由多边形网格构建的实体模型。
Furthermore, there are entity models created by polygon mesh in many applications such as cartoon, vision environment, network browse, physic scanning, computer games.
提出了一个用于求解二维不规则排样问题的离散临界多边形模型。
This paper presents a model based on discrete no-fit polygon for the two-dimensional irregular packing problem.
在这里,他和挤出两个细分多边形图元和自定义的多边形为他建立了形式和形状这部科幻坦克模型的各个部分。
Here he extrudes and subdivides both polygon primitives and custom polygonal shapes as he bUIlds out the forms and shapes for the individual parts of this sci-fi tank model.
综述了利用层次细节模型(LOD)技术对多边形表面进行简化的最新技术。
This paper covers the recent techniques of polygon simplification in order to produce Levels of Details (LOD).
依据建筑物多边形的图形特点分析了其在地图综合中两类处理模型:化简与直角化。
Based on figure characteristics of building-polygon, two models of simplification and rectangularity of building-polygon in map generalization were presented in the paper.
在计算机图形学中,常采用多边形网格描述物体模型。
In computer graphics, models are often described by polygonal meshes.
给出了一种基于边删除的多边形网格分辨率模型生成算法,通过递归地删除网格模型中的边,从而得到连续的简化模型。
In this paper, an edge contract based multiresolution modeling algorithm is presented, which generates the continuous simplified models by iteratively removing edges.
它可让您的人数减少多边形在一个复杂的三维模型,同时保留的质量和外观,原来的。
It enables you to reduce the number of polygons in a complex 3d model while retaining the quality and appearance of the original.
它可让您的人数减少多边形在一个复杂的三维模型,同时保留的质量和外观,原来的。
It enables you to reduce the number of polygons in a complex 3d model while retaining the quality and appearance of the original.
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