编辑4:为了这个目的,我们根本无法提供任何东西。这一切都要做纯粹的几何(生产2d多边形)。这是我最初得到的。
Edit 4: For the purpose of this, we cannot render anything at all. This all has to be done purely geometrically (producing 2d polygons). This is what I was originally getting at.
我们使用细分功能增加匹配度,使用编辑多边形功能编辑建筑。
We are thickening the mesh using the subdivide function and edit it using editable poly.
当我得到了想要的设计,我单独选出了桥梁的每一部分进行挤压操作,在编辑多边形里面进行调整。
When I get the desired design, I select each part of the bridge separated and I extrude them and convert them to edit poly.
我选择使用可编辑多边形作为建模的方式,因为它很适合处理复杂的任务,比如建造机械的连接部分,又或是生物的外形。
I chose editable poly as the modelling method because it quite successfully deals with complicated tasks, such as modelling mechanical junctions, as well as organic shapes.
源物体必须是几何体。在选择目标物体前需要将其转换成可编辑多边形。
Source must be geometry object. Before selecting destination object, collapse it into Editable Poly.
电子白板软件系统主要实现文件的新建,保存,颜色的编辑,画多边形,星形,椭圆,直线等。
Whiteboard software system can create and save new documents, edit colors, painting the polygon and star-shaped, oval, straight line and so on.
我只用了可以编辑的多边形建模方式。
这样我就在草坪中间创建了一个标准的平面图,在编辑多边形中选择边缘,开始挤压并调整地形,使其和草坪部分保持一致。
For that I created a normal plane in the middle of the grass part and in edit poly mode selecting the edges I began to extrude and adjust the terrain to fit with the grass parts.
由数字控制平面的3d环境中的编辑,该方法可以处理一些几何效率,如点,线,多边形等。
Editing in 3d environment by a digital control plane, the method can deal with some geometry efficiently, such as point, line, and polygon, etc.
第一步,先创建一个球体,然后转换为可编辑多边形。
In first step we should create a sphere, and change it into Editable Poly.
我会用一个框,我会将其转换为可编辑多边形,然后我将沿着我的对齐参考翼它。
I will use a box and I will convert it to editable poly, then I will align it along my wing on reference.
然后将其转化成可编辑多边形或者添加编辑多边形修改器,让墙壁的底部变成地板。
After extruding convert the object to Editable Poly or apply Edit Poly modifier to make bottom of the wall fluently become a floor.
我们要做的是将所有的元素汇集到单一的物体中,同时又不丢失原有的材质,因此我们首选要将茶壶转换成可编辑多边形。
What we need to do now is to join both elements into a single object, without losing their materials. So, right-click on the teapot, Convert and Convert to edit poly.
之后我放下一个BOX,然后我开始用可编辑多边形工具(editable poly tools)来做出结构。
After that I put a box then I started with editable poly tools for modelling structure.
我还向您展示了第二种方法,可以快速分组复杂的层次结构,使其多边形可编辑,而不会丢失动画,甚至保留一些过程特征。
I also show you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.
我还向您展示了第二种方法,可以快速分组复杂的层次结构,使其多边形可编辑,而不会丢失动画,甚至保留一些过程特征。
I also show you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.
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