在这个客户端游戏引擎的渲染是在客户机上(最终用户的计算机),并通过服务器片面的多用户支持,很多球员可以定位在一个场景中,在同一时间。
In this client game engine the rendering is performed on the client machine (the end-users computer) and via server sided multiuser support, lots of players can navigate in one scene at the same time.
在这个客户端游戏引擎的渲染是在客户机上(最终用户的计算机),并通过服务器片面的多用户支持,很多球员可以定位在一个场景中,在同一时间。
In this client game engine the rendering is performed on the client machine (the end-users computer) and via server sided multiuser support, lots of players can navigate in one scene at the same time.
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