此外,如果视觉化树状结构的变更强制更新复合场景图形,也会呼叫事件处理常式方法。
In addition, if changes to the visual tree force updates to the composition scene graph, your event handler method is also called.
下列图形显示了此场景。
在该特殊场景的图形视图中,有两个项目比较醒目。
Within the Graph view for this particular scenario, two items stick out.
IntegrationFlowDesigner中的图形系统表示将帮助可视化系统设计、假设场景和系统执行行为。
The graphical representation of systems in the Integration Flow Designer helps to visualize system designs, what-if scenarios, and system execution behavior.
在此拓扑视图中,ARM调用链以图形形式重现,这与通过IBMWebSphereIntegrationDeveloper开发的场景一致(请参见图1)。
In this topology view, the ARM invocation chain is reproduced in a graphic form, which is consistent with the scenario developed by IBM WebSphere Integration Developer (see Figure 1).
在接下来的场景之中,包含有工作区的百科全书的图形代表被忽略了,因为工作区只能位于一个百科全书之中。
In the following scenarios, graphical representations of the encyclopedia containing the Workspaces have been omitted for clarity, because Workspaces can only reside within an encyclopedia.
图2用图形详述了该场景。
在场景渲染完成之后,场景中的元图形会被发送到一个执行者中由显示子系统处理。
As the rendering of a scene is completed, the shape "primitives" that are part of the scene are sent to an actor for a display subsystem.
在这个课程结束你了解在运动图形的所有基本概念,你可以分析并创建复杂的运动图像的场景。
At the end of this course you understand all the fundamentals concepts in motion graphic and you can analyze and create complex motion graphic scene.
了解和之后的运动设计效果强大的工具,使用创造了惊人的运动图形的场景。
Learn and create amazing motion graphic scene using after effect powerful tools for motion design.
InfinityWard以自主开发的IW4游戏引擎为基础开发了一款尚未定名的新引擎,这款新引擎能够承载更大的游戏场景,支持增强的图形细节和更有效的渲染速度。
Using a proprietary IW4 game engine, Infinity Ward based it on an unspecified id Tech engine. The new engine can accommodate larger worlds, enhanced graphic detail and more efficient rendering.
实验结果表明,该算法有效地减少了送入图形流水线的几何数据,并在贴地漫游的情况下,显著提高了场景绘制速度。
The experimental results demonstrate that the method reduces the geometry sent to the graphics pipeline and improves the rendering frame rate significantly when navigating at ground level.
基于图像的绘制技术不同于对已知场景建立的3d计算机图形,它是利用输入的图片进行渲染。
Unlike traditional 3d computer graphics in which 3d geometry of the scene is known, image-based rendering techniques render novel views directly from input images.
该项目最终完成了一个以图形引擎为主,集成音效和物理引擎的场景编辑器。
In this project, we accomplished a map editor which make up of graphic engine, sound engine and physics engine.
二维和三维图形的默认视图和场景应该让用户能够确定方向,而不需要太多的平移。
Default views of 2d and 3d diagrams and scenes should be such that a user can Orient himself without too much panning around.
在显示屏作平面图形搜索场景,头部固定的试验条件下,绝大多数扫视幅度不大于8度。
The author also found that, in a screen display search scene and fixed-head condition, most saccade sizes are seldom larger that 8 degrees.
本课题在软件工程学、计算机图形学、仿真理论的指导下,在理论及实现上进行了化工场景视景仿真平台的研究。
With guide of software engineering, computer graphics, simulation theory, this paper make a study of chemical technology scene Visual simulation platform in realization and theory.
合成高度复杂自然场景一直是计算机图形学中的一个富有挑战性的课题。
Realistic image synthesis of high complex natural scenes has been always a challenging topic in computer graphics.
虚拟环境漫游系统,传统上是采用计算机图形学原理建模来绘制虚拟场景。
Virtual environment walkthrough systems traditionally use computer graphics to model and render virtual environments.
这是非正统的竞赛游戏,除了艳丽的图形和有趣的场景,您将体会到非正统的自由。
The most exhilarating racing game ever! Aside from astounding graphics and fun scene, this unorthodox game play will keep you on the edge of your seat from the beginning until the end of the race.
最后,在可编程图形硬件上,采取投影纹理映射技术将阴影纹理投射到场景中的相应表面。
Finally, the shadow texture is mapped to a corresponding surface in 3D scene by projective texture based on programmable graphics hardware.
为了提高图形渲染程序的性能,根据统一脚本核心硬件的特征,提出一种在材质空间进行二次排序的场景组织算法。
In order to improve the performance of graphics rendering process, we proposed the algorithm based on unified shader core, which sorted objects in their material space.
计算机图形学的特点之一就是广泛地使用三维几何数据来描述场景。
One of the properties of computer graphics is that the three dimensional geometry data sets are widely used for various purposes.
计算机图形学的特点之一是广泛地使用三维几何数据来描述场景。
The property of computer graphics is that the three dimensional geometry data sets are widely used for various purposes.
通过该技术可以简化场景的复杂度,并对图形的真实感程度损失比较小。
The technology could reduce the complexity of scene properly and the distortion is also lessened.
深入研究了虚拟场景中实时图形绘制与加速算法,以及增强真实感技术。
The real-time rendering, the accelerative algorithm and the enhanced third dimension technology are comprehensively studied.
论文第2章介绍了真实感图形的生成过程。真实感图形的生成包括场景造型、取景变换、视域裁剪、消除隐藏面及可见光亮度计算等过程。
Chapter 2 introduces the process of the realistic graphics: situation - model view-change visual threshold -cut hidden-side eliminating and visible bright-ness calculation, etc.
论文第2章介绍了真实感图形的生成过程。真实感图形的生成包括场景造型、取景变换、视域裁剪、消除隐藏面及可见光亮度计算等过程。
Chapter 2 introduces the process of the realistic graphics: situation - model view-change visual threshold -cut hidden-side eliminating and visible bright-ness calculation, etc.
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