• 系统详实了解覆盖地球表面三分之二海洋水域的化学特性、地形水流特性代价高昂,但是可以实现的。

    Systematic and detailed understanding of the chemistry, topography and flow of the waters that cover two-thirds of the planet would be costly, but it could be achieved.

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  • 我们可以通过将地图类型多次放入脚本中,各种地形类型提供不同权重并且创建地形类型可以实现复杂规则

    We can give individual terrain types different weights by pushing them into the pool multiple times and create more complex rules about what terrain types can touch.

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  • 论述了地形提取等高线、对等高线矢量以及通过矢量数据生成高程数据实现方法

    In this paper, the methods of drawing contour line from terrain map, the vector of contour line and generating elevation data from vector data are discussed.

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  • 为了减少相邻帧画面地形不同层次细节之间变化所引起的几何跳跃,采用滞后合并方法实现动态构过程的几何过渡

    To mitigate the visual "popping" during the detail level transit, we introduce a deferred merging method to realize the geomorphing in terrain mesh refinement.

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  • 实现效果有效最常用方法之一就是落地窗使地形边界隐含其中。

    One of the most effective and common methods to achieve this effect are the panoramic Windows, which make the boundary of the property implicit.

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  • 进而引出动态细节水平地形渲染实时算法给出实现过程及实验结果。

    Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.

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  • 实验结果表明模型实现地形场景实时浏览提高地形场景的绘制效率

    The experiments show that and the real time dynamic browsing is achieved , thus the performance of terrain rendering is improved greatly.

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  • 实验结果表明,算法有效解决绘制速度质量之间矛盾,较好地实现大规模地形场景的实时快速漫游

    These algorithms solve the conflict between the rendering rate and the quality in an effect way and realize rapid the real-time ramble in large scale terrain scenes.

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  • 文中介绍高等级公路三维视景建模过程实现方法以及地形简化技术

    This paper introduced the modeling process and realization method and terrain simplification of the freeway three-dimensional scene.

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  • 实验结果表明研究成果能够实现真实感海量地形数据实时可视化与交互操作。

    The experiment results show that this approach can achieve good performance for real-time rendering of massive terrain dataset.

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  • 为了实现运动物体地形匹配,采用一点匹配法和面匹配

    The spatial discretization method is used to detect the fast collision among moving objects and collision between moving objects and terrain.

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  • 海量地形技术对于数字地球的实现起着举足轻重作用。

    Massire terrain technology is very important to the realization of digital-earth.

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  • 可以轻易对战地图实现此类地形

    You could easily put this type of terrain on melee maps.

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  • 文章简要总结了LOD进行地形简化一般方法,介绍了一种通过稀疏采样技术实现LOD自动生成算法

    The general methods of terrain simplification with LOD is summarized briefly in this paper. An algorithm of LOD automatically generation through sparsely resampling technique is presented.

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  • 主要讨论了如何利用改进离散数据网格化方法快速实现离散地形数据预处理

    This thesis mainly discussed how to make use of the improved arithmetic of discrete data gridding to quickly realize discrete data pretreatment.

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  • 主要研究如何大型动力学软件ADAMS实现数字地形构建

    The paper mainly researches how to construct digital terrain in big type mechanical dynamics software ADAMS.

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  • 实现算法可以直接应用数据挖掘数字网格划分评估、数据分割、数值地形曲面简化等问题

    The algorithm can be directly applied to data mining, digital grid partitioning and estimation, data partitioning, digital terrain surface simplification, etc.

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  • 基于DEM骨架特征线进行地貌自动综合通过提取DEM地形骨架特征数据实现地貌自动综合,是地貌自动综合方法探索

    It is a new approach to explore relief Automated Generalization, based on DEM skeleton characteristic point and line to automate generalize relief, through the extraction DEM terrain skeleton c.

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  • 这种方法优点能够保证降低网格精度的情况下实现网格DEM数据压缩以及地形上面片简化

    The merit of this method is it can compress the DEM data and simplify the terrain grids without precision reducing.

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  • 实现地形漫游,提出基于三角形地形网格模型动态简化算法实现了与视点相关连续分辨率简化及快速动态绘制

    This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

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  • 地形系统CASS不仅可以连通数字化成图系统GIS接口可以实现用户化图式符号自定义编辑。

    CASS, which is the topographical and cadastral survey system, not only can link digital mapping system and interface of GIS, but also customize the personal code and custom the cartographic symbol.

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  • 利用历史资料实现了海域水深注记自动内插海底地形特征点的自动选取等深线的自动生成

    Automatic interpolation of charted depth annotated point, automatic selection of Marine topography feature point and automatic build of bathymetric contour come true by using history data.

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  • 实现立体像对的自动相对定向数字地形模型自动生成提供一种切实可行方法

    This method has shown a good furture for automatic relative orientation and generation of Digital Terrain Models.

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  • 为此本文基于频谱合成提出实现一种生成各向异性地形方法方法通过指定分形曲面密度实现分形的各向异性。

    Therefore, we present a new method to generate anisotropic fractals based on spectral synthesis method. It gets anisotropic fractals by specifying the spectral density of the terrain surface.

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  • 实验结果表明算法可以有效提高ROAM算法性能较高实现大规模地形实时漫游。

    Experimental result shows that this algorithm can efficiently improve the performance of ROAM algorithm and can be used in real-time walkthroughs in large-scale terrain at high frame rates.

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  • 判断过程中本文地形粗糙度因素加入节点评价系统当中,有效地实现地形简化

    In this paper, the roughness of the terrain was considered in the valuation system, it was simplified the terrain efficiently.

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  • 通过引入分子束附生领域粒子沉积概念,模拟一般地形的基础上,更好实现了火山、岛屿等一类特殊地形的三维地形绘制

    With the conception of particle deposition, some terrain types like crater, islands could be rendered better while the usual terrain could still be rendered very well.

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  • 仿真结果表明,广义预测控制方法能够有效减小跟踪误差,从而实现精确地形跟踪

    Simulation results show that the tracking errors can be reduced efficiently and accurate terrain following can also be achieved when the generalized predictive control method is introduced.

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  • 介绍工程地形自动绘制系统实现过程所采用几个有效技术

    The paper presents several effective technique adopted in the implementation of an automatic plotting system for the engineering topographic maps.

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  • 介绍工程地形自动绘制系统实现过程所采用几个有效技术

    The paper presents several effective technique adopted in the implementation of an automatic plotting system for the engineering topographic maps.

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