目前,在电脑和娱乐系统中使用的最主要的两种数字连接线就是HDMI和DVI。
The two main digital connectors used on computers and entertainment systems today are HDMI and DVI.
UNIX是一个工具财宝箱,有了这些工具,您不仅可以完成具有创造性的工作,还可以在深入研究该操作系统的同时得到教育和娱乐。
UNIX is a treasure chest of tools with which you can not only do productive work but also educate and entertain yourself as you explore the depths of the operating system.
增长最快的部分是信息和娱乐系统,据罗兰·贝格咨询公司称,在今后的10年中,信息娱乐系统的销售量会增加10%。
The most rapid growth is in the area of information and entertainment systems, sales of which will increase by 10% a year over the next decade, according to Roland Berger, a consultancy.
一台计算机可以和其他数十亿的电脑交谈,也可以和电视,电话,家庭娱乐系统,在不久的将来,还可以和汽车,冰箱和手表一起交流。
Computers talk with a billion other computers, as well as with TVs, phones, home entertainment systems, and soon, our cars, refrigerators, and wristwatches.
现在,达美航空已经开始在机上覆盖互联网连接,乘客无需继续局限于通过机上娱乐系统看电影消磨时间了。
And with Delta Air Lines now starting to offer Internet connection on board, passengers are no longer restricted to pass the time with movies on the IFE system.
我如何测试我的自制任天堂娱乐系统软件在实际的硬件?
How can I test my homebrew Nintendo Entertainment System software on real hardware?
尽管触觉力回馈系统(触感技术)已经遍地都是。 但从五十年代以来,它们从没享受过在游戏或者是娱乐产业上主流意义的成功。
Although tactile feedback systems (Haptic technology) have been around since the 1950’s they have never enjoyed mainstream success in the gaming or entertainment industry.
系统在usb协议基础上,以DVD解决方案为依托,实现嵌入式usb主机系统在家庭娱乐消费产品中的应用软件设计与实现。
In the system, the upper layer application software for the USB embedded host in household entertainment products is designed and implemented based on USB Protocol, by resolution of DVD.
嵌入式系统广泛应用于汽车领域,在汽车引擎、导航系统、车身电子和信息娱乐系统中比较常见。
Embedded systems are used widely in the automotive sector and are found in a vehicle's engine, navigation system, body electronics and infotainment systems.
虚拟现实技术在远程教育、虚拟购物、电力系统、飞行仿真、数字化地球和游戏娱乐等领域都有广泛的应用。
Virtual reality has been widely used in the fields such as distance learning, virtual shopping, electric power system, flying simulation, digital earth, etc.
本课题旨在研究本研究试图在“消失的计算机”这一概念的基础上,通过对特定环境下的交互研究,把交互设计概念引入家庭的娱乐系统中。
This research is themed on the basic core as "vanishing PC". Introducing interaction design into family entertainment system by studies on special scenarios.
本课题旨在研究本研究试图在“消失的计算机”这一概念的基础上,通过对特定环境下的交互研究,把交互设计概念引入家庭的娱乐系统中。
This research is themed on the basic core as "vanishing PC". Introducing interaction design into family entertainment system by studies on special scenarios.
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