• 几何着色器输入的类型步骤一个子集

    The input primitives for geometry shaders are the output primitives from a subset of the primitive Assembly process.

    youdao

  • 如果启用了细分几何着色器,那么一个限制图元装过程会在那些顶点处理阶段之前执行

    If tessellation or geometry shaders are active, then a limited form of primitive assembly is executed before these Vertex Processing stages.

    youdao

  • 如果启用了细分几何着色器,那么一个限制图元装过程会在那些顶点处理阶段之前执行

    If tessellation or geometry shaders are active, then a limited form of primitive assembly is executed before these Vertex Processing stages.

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定