此外,由于约束可能涉及多个组件,一个组件的动画可能改变其他组件的状态。
In addition, since constraints can involve multiple components, the animation of one component can alter the state of another.
真正令人兴奋的特性是Laszlo约束模型(constraint model),通过它可以非常优雅地获得UI控件和动画效果。
The exciting feature is the Laszlo constraint model, and how elegant it can make UI control as well as animation effects.
在下一节中,您将结合使用约束和Laszlo的动画制作系统来产生强大的结果。
In the next section, you'll use constraints in combination with Laszlo's animation system to produce powerful results that are elegant and easy.
动画点约束,使皮带对撞机,等后整理作品将被显示。
Animating point constraint, making belt collider, and other finishing works will be shown.
姿态模式:骨骼在动画模式,骨头可以移动,缩放旋转,添加约束,你可以把你的角色摆造型,或者为他们设置关键祯。
Pose Mode: your armature is ready to be animated, each bone can be moved, scaled or rotated, constraints get applied, you can pose your character, add keys and animate the bone's behavior over time.
【使用说明】:车轮旋转动画制作,适用于关键帧动画和路径约束对象。
Additional Info : Works both with keyframe animation and path-constrained objects.
【使用说明】:车轮旋转动画制作,适用于关键帧动画和路径约束对象。
Additional Info : Works both with keyframe animation and path-constrained objects.
应用推荐