如何让所有的动画属性的层中的影响后,脚本?
How to get all animated properties of the layer in a After Effects script?
针对这个项目之指定的动画属性,开始播放动画。
Starts an animation for a specified animated property on this element.
当然,有趣的事情不仅仅是这些。您可以在组件中包括方法、动画、构造函数属性,等等。
Of course, the fun doesn't stop there: you can include methods, animations, constructor properties, and much more in components.
set动画类型将特性或属性设置为某个值,而不是随时间变化来执行更改。
The set animation type sets a property or attribute to a value without performing the change over time.
可以设置animator标记的repeat属性,以确定动画循环的次数。
The repeat attribute of the animator tag can be set to determine how many times the animation cycles.
注意可以在begin属性中使用“+Xs”使动画延迟开始。
Note that you can delay the start of the animation by using a "+ Xs" in the begin attribute.
您使用AnimateFilter类动画滤镜的属性。
You animate the properties of a filter using the AnimateFilter class.
在本示例(清单10)中,set动画元素并未单独包含在circle元素中;而是通过xlink:hre f属性将set动画链接到圆的。
In this example (Listing 10), the set animation element is contained separately from the circle element; instead, the set animation is linked to the circle through the xlink: href attribute.
该属性指示查看器在前一个动画结束时启动下一个动画。
Attribute. This instructs the viewer to start the next animation when the previous animation has ended.
滤镜效果区别其他效果的一个主要特征是动画的属性是一个Filter对象,而不是动画显示对象的一个属性。
The major differentiating characteristic of filter effects is that the animated property is one of a filter object, rather than animating a property of the display object.
动画功能,平滑所有Vede a变量或可视化属性的线性和幂级数的插值点。
Animation features (linear and exponential interpolation for smooth variation of any Vedea variable or visual property).
该属性指定动画将在哪个属性上进行操作。
This specifies the attribute on which the animator will operate.
你可以设置动画的位置,颜色,形状,大小,旋转和其他属性级别的因素。
You can animate position, color, shape, size, rotation and other elements at the property level.
通过使用这些属性,可以构造一个简单的程序,该程序以动画效果改变一个视图的宽度,如清单4所示。
Using just these attributes, you can construct a simple program that animates changes to the width of a view, as in Listing 4.
为了分配不同的动画修剪到每个粒子,在例证菜单里建立恰好地物体索引属性。
To assign different animation clip to every particles, inside the Instance menu set up opportunely the Object Index attribute.
还要注意,动画是立即开始的,可以通过start属性来修改这一点,该属性的默认值是true。
Also notice that the animation begins right away; you can alter this with the start attribute, which defaults to true.
最后,motion 属性还可以带的一个值是linear,该属性让动画以恒速变化。
The final value that motion can take is linear, which keeps animation speed constant.
另外,还可以使动画根据某个事件,例如onClick 来开始,方法是将animator标记的start属性设为false, 然后调用 animator对象的doStart 方法。
It can be made to start based on an event such as onClick by setting the animator tag's start attribute to false and calling the doStart method on the animator object.
最后一个必需的属性是duration,该属性指定动画所经历的时间,以毫秒计。
The final required attribute is duration, which specifies the time for this animation step in milliseconds.
改变时间值来校正碎片图案的动画。如果动画是关闭的,时间属性将是无效的。有效的范围是0到100。缺省值是0。
Change the Time value to adjust an animated fractal pattern. If animated is off, the Time attribute is unavailable. The range is 0 to 100. The default is 0.
比如,同时对两个CSS属性做动画,但又得为它们定义不同的缓动函数。
For example, you may want to animate two CSS properties but use a different easing function for each one.
处理这些属性对CSS动画而言通常是相当棘手的。
属性动画更灵活,提供更多特性,通常优先使用。
In general property animationis the preferred system to use as it is more flexibleand offers more features.
你也可以从添加属性对话框中设置一个属性是否是可动画的或者是否是直接可视的。代替以前不得不使用通道控制编辑器来完成这个工作。
You can also set whether an attribute is Keyable or Displayable directly from the Add attribute dialog box, instead of having to use the Channel Control Editor.
为了缩放粒子系统,需要修改系统的粒子发射器,动画和渲染的属性。
In order to scale a Particle System, you need to modify the properties in the System's Particle Emitter, Animator and Renderer.
这正是动画的属性或特点。
That is just the attribute or feature of animated paintings.
上篇以“文化工业”理论为支撑,将动画置入整个文化场域中,考察其特质及属性。
Part one is guided by the theories on culture industry, placing animated cartoon in the overall cultural fields and studying its traits and attributes.
取得或设定值,这个值宣告是否应停用套用包含中继资料执行个体之相依性属性上的动画。
Gets or sets a value declaring whether animations should be disabled on the dependency property where the containing metadata instance is applied.
如果没有附加动画,则会忽略包括启动和停止值在内所有可能存在的动画衍生值,且属性值会根据所有其他可能提供的输入来决定。
If there are animations attached, then all possible animation derived values including the start and stop values are ignored, and the property value is determined based on all other possible inputs.
开始所提供的演示图板中包含的操作序列,其中指定了在该属性经过动画处理后要发生的行为的选项。
Begins the sequence of actions that are contained in the provided storyboard, with options specified for what should occur if the property is already animated.
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