图11所示的是此树节点编辑器在进行节点重命名动作时的外观。
Figure 11 shows what the tree node editor looked like, for the node rename action.
用时间轴编辑器轻松地设计动画动作。
在处理AspectJ代码时,所有这些变化都为编辑器提供了更平滑的体验,保证你想做的任何动作里都用到了Aspect J构造器。
All these changes strive to enable a smoother experience in the editor when working with AspectJ code, by ensuring any action you might attempt is aware that AspectJ constructs are being used.
凭借先进的编辑器,您可以自定义的行动命令,并使用一个动作多次。
With the Advanced Editor, you can customize the order of actions and use an action multiple times.
默认的动作处理者负责处理请求Workbench打开Plug - inManifest编辑器的动作,随后激活org .eclipse . ui . editors插件。
The default action handler responsible for handling the action requested the Workbench to open the plug-in Manifest editor, which subsequently activated the org.eclipse.ui.editors plug-in.
程序码编辑器完全支援滑鼠动作以外的巨集录制动作。
The Code Editor fully supports macro recording actions, except for mouse actions.
程序码编辑器完全支援滑鼠动作以外的巨集录制动作。
The Code Editor fully supports macro recording actions, except for mouse actions.
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