同时介绍了加速光线求交的包围盒技术和空间剖分技术。
Then it introduces the envelopment-box technology and space subdivision technology of accelerate rays.
提出了一种针对空间封闭点云的三角剖分算法。
This paper puts forward a triangulation algorithm used for space closed point-cloud.
以位置约束方程奇异性条件和结构参数空间复形剖分方法为基础,研究了平面机构尺度分类问题。
Based on singularity of constraint equation and complex division of structure-parameter-space, the dimension classification method of planar mechanism was researched.
研究了在散乱数据的三角剖分后对所形成的空间三角形网格进行变形的具体操作算法。
The paper studies the main algorithm of morphing between spatial triangle meshes, which follows former articles of scatter data triangulation.
该算法面向动态复杂场景采用层次的自适应空间剖分方法建构物体的平衡包围盒树,然后通过并行遍历包围盒树来加速碰撞检测。
The algorithm builds BoxTreees of arbitrary non convex polyhedra using a hierarchical adaptive space subdivision scheme, and speeds up collision detection by traversing the BoxTrees in parallel.
为了实现有效的三角剖分,采用了基于空间体的散乱数据点的三角剖分技术。
In order to perform effective triangulation, the technology of tetrahedron-based triangulation of scattered dada was adopted.
文中还定义了平面单连通多边形区域的所谓分层三角剖分,并确定了此剖分下二次样条空间的维数。
Then, a new kind of so-called stratified triangulation of a simply connected planar polygonal region is introduced.
提出了一种改进的空间剖分,在这个空间剖分上可以构造分片磨光曲面。
An improved space partition is presented over which one can construct piecewise blending surfaces.
本文在充分理解球面空间网格剖分的基础之上,研究并实现了球面网格的分布式并行处理方法和技术实现原理。
In this paper, fully understand the spherical mesh generation based on the study and implementation of the spherical mesh, distributed parallel processing methods and technology principles.
本文在充分理解球面空间网格剖分的基础之上,研究并实现了球面网格的分布式并行处理方法和技术实现原理。
In this paper, fully understand the spherical mesh generation based on the study and implementation of the spherical mesh, distributed parallel processing methods and technology principles.
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