冯诺依曼结构的核心概念是什么?
由于单个玻色原子不是可区分的子系统,我们把系统看成一个两模系统,用冯诺依曼熵来度系统的量子纠缠。
In our case, the two modes differ in the internal quantum number, and are a clearly distinguishable subsystem. We can thus regard the two coupled BECs as a bipartite system of the modes.
在基于冯诺依曼架构的计算机中(没有CPU缓存),CPU或者从存储器中读取指令或数据,或者在存储器中写入数据。
In a computer with the contrasting von Neumann architecture (and no CPU cache), the CPU can be either reading an instruction or reading/writing data fROM/to the memory.
Mariantoni说利用超导电路的方案允许他们将量子比特和存储单元紧靠的放置在单个芯片上,这提供了制造新的冯诺依曼设计的可能。
Mariantoni says that using superconducting circuits allowed the team to place the qubits and memory elements close together on a single chip, which made possible the new von Neumann-inspired design.
虽然这是有目共睹的今天每个瓦尔拉斯均衡是帕累托有效的,这是不知道到更复杂的证明在1936年制定了亚伯拉罕沃尔德和约翰冯诺依曼在1938年。
While it is known today that every Walras equilibrium is Pareto efficient, this was not known until more complex proofs were devised in 1936 by Abraham Waldand John von Neumannin 1938.
冯•诺依曼最感兴趣的是想看看自己能否给这种互动游戏找出最理想的策略,因为乍一看来,它们在理论上几乎是无解的。
Von Neumann was particularly interested in seeing if he could develop optimal strategies for these kinds of mutual games, because at first glance they seemed almost insolvable in theory.
冯·诺依曼从数量上比较了大脑神经元和真空电子管的运算速度,大胆暗示两者可以类比。
Von Neumann quantitatively compared the speed of brain neurons and the speed of vacuum tubes, boldly implying the two could be compared.
冯•诺依曼发明了与游戏有关的数学理论。
数字合成生活研究是建立在Stanislaw Ulam(斯坦尼斯。乌拉姆)和JohnvonNeumann(约翰。冯。诺依曼)40年代在洛杉矶白杨实验室的初始工作基础上的。
Digital artificial life research is based on the original work of Stanislaw Ulam and John von Neumann at Los Alamos Laboratory during the 1940s.
冯•诺依曼效用的理论意义在于给古典的基数效用论注入了新的生机,其存在的问题是效用指数的客观性受到广泛质疑。
Its theoretical significance lies in the fact that it injects new vitality into classical cardinal approach, but there is widespread doubt about the objectivity of its utility index.
本文讨论了“冯·诺依曼式计算机”的特点和存在的缺陷。
The features and defect of "Von Neumann type Computer" have been discussed in this paper.
1928年,即纳什出生的那一年,冯·诺依曼概述了最早的正式博弈论,表明,在两人的零和博弈中,向来存在一种均衡。
In 1928, the year Nash was born, von Neumann outlined a first formal theory of games, showing that in two-person, zero-sum games, there would always be an equilibrium.
另一位先驱是匈牙利数学家约翰·冯·诺依曼。
Another pioneer was John von Neumann, a Hungarian mathematician.
实际上,冯·诺依曼之于两人零和博弈的强调只给他的理论留下了非常狭窄的应用。
In fact, von Neumann's focus on two-person, zero-sum games left only a very narrow set of applications for his theory.
即便如此,经济学界一开始还是认可了冯·诺依曼的评估,并在很大程度上忽视了纳什的发现。
Even so, the economics profession initially Shared von Neumann's assessment, and largely overlooked Nash's discovery.
在冯。诺依曼体系结构中,没有明确的方法可以区别驻存于内存中的代码和数据。
In the von Neumann architecture there is no definite way to differentiate code and data that is resident in memory.
由于冯。诺依曼式计算机的理论基础是数理逻辑,现今的计算机处理数理问题无比成功。
Due to the rationale of Von Neumann computer are based on mathematical logic, it did a wonderful job when dealing with mathematics problem.
自从第一台冯·诺依曼机产生,到现在短短几十年间,单处理器的处理速度已经增长了成千上万倍,在社会生活的方方面面都展现了其广泛的应用。
Although the speed of single processor has been thousands of times increased in the past tens of years, it still cannot fulfill the requirements in some top scientific areas.
与经典电影制作人,如科波拉,塔伦蒂诺,李安和冯提尔放映的节日,但几乎没有人预测的动画电影开场。
With classic filmmakers such as Coppola, Tarantino, Ang Lee and Von Trier showing films, few expected the festival to kick off with an animated movie.
直到我们今天所用的多媒体计算机为止,其工作基本原理也一直在沿用冯。诺依曼结构。
The Neumann Structure is kept being used as primary performance principle in those multimedia computers we're using till now.
冯。诺依曼对科学做出的最大贡献是在计算机领域。
The greatest contribution to science by Dr. John von Neumann is in the field of computer.
从第一台计算机冯·诺依曼机诞生至今的半个多世纪以来,计算机科学与技术对现代科技产生了深远影响并已渗透到人类生活的方方面面。
Half a century has past since the first computer "ENIAC" had been made. In this period, computer science and technology make an influence far and wide on modern science and technology.
第二章主要是冯至对诺瓦利斯的借鉴,分为三节:首先是在诗性哲学方面,其次是意象体系的建构,再次是文艺思想。
The second one analyzes the reference of Novalis, which is divided into three sections: first is poetry philosophy, secondly is the construction of the image system and literature theory.
当今询问合成生物学的应用,就如同在1952年向冯·诺依曼(J . V onNeumann)[计算机先驱]询问计算机的应用一样。
To ask about the applications of synthetic biology today is like asking Von Neumann [the computing pioneer] in 1952 what the applications of computers would be.
当今询问合成生物学的应用,就如同在1952年向冯·诺依曼(J . V onNeumann)[计算机先驱]询问计算机的应用一样。
To ask about the applications of synthetic biology today is like asking Von Neumann [the computing pioneer] in 1952 what the applications of computers would be.
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