因为这个原因,我将周边建筑渲染成灰色,这样可以允许我在图上进行叠加操作,但是,仍会保留渲染底图的亮度和阴影。
For that reason, I rendered the context gray allowing me to overlay the photography but still maintain the light and shadow of the base rendering.
因为这个原因,我将周边建筑渲染成灰色,这样可以允许我在图上进行叠加操作,但是,仍会保留渲染底图的亮度和阴影。
For that reason, I rendered the context gray allowing me to overlay the photography but still maintain the light and shadow of the base rendering.
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