在逆向工程中,三角网格模型被广泛应用。
Triangular mesh surfaces are widely utilized in reverse engineering.
提出一种用于三角网格模型的各向异性孔洞修补算法。
In this paper an anisotropic hole filling algorithm for triangle mesh models is proposed.
提出一种用于三角网格模型的各向异性孔洞修补算法。
An algorithm of hole repairing for finite element mesh is proposed in the paper which is based on surface.
提出了一种对三角网格模型进行自动四边区域划分的算法。
A new algorithm was proposed to partition triangular meshes into quadrangular segmentation automatically.
摘要:提出从整体上考虑三角网格模型的简化误差的方法。
Absrtact: Propose a method to evaluate the overall simplification error of triangular meshes.
基于三角网格模型的拓扑邻接信息,快速提取截面轮廓曲线;
Based on topological neighborhood information of triangular mesh model, cross-section contour curve was extracted rapidly;
提出了一个几何压缩算法,用以节省三角网格模型存储和传输时间。
A geometric compression algorithm is presented in this paper to save the geometry model storage and transmission time.
提出了一种仅根据三角网格模型的三角面片集合计算模型体积的方法。
In this paper, a new volume calculation method for arbitrary triangular mesh is presented based on the triangles set of the mesh only.
本文提出的基于骨架的末端封闭方法,可以得到更符合物体自身形状的三角网格模型。
A new skeleton-based method for tiling the unmatched contours is developed that will produce a more natural physical model.
给出了一种基于三角形内角加权和二次误差度量的三角形折叠算法来简化三角网格模型。
A triangle collapse algorithm is presented, which is based on internal angles weighted and quadric error metrics to simplify mesh models.
研究了三角网格模型上顶点曲率的估算方法,并用参数曲面的网格模型验证了曲率估算的精度。
The main contents are as follows:A vertex curvature estimation method for triangle mesh is researched and the accuracy of curvature estimation is verified by parameter surfaces.
提出了一种新的曲面三角网格模型参数化算法——加权最小二乘离散参数化方法(WLSDP)。
A new algorithm called the weighted least square discrete parameterization (WLSDP) is presented for the parameterization of triangular meshes over a convex planar region.
在定位的基础上拟合脊柱中心线并建立测点集,应用MC算法输出三角网格模型,重建出脊柱中心曲面。
On the basis of the spine and fitting the centerline of spine, MC algorithm is used to output triangular mesh model to reconstruct the spine center surface.
解决了这三个问题就可以得到基于轮廓数据的三角网格模型,它是原始轮廓对应的曲面的分片逼近表示。
The result after solution of the correspondence, branching and tiling problems is a triangular mesh that is a piecewise planar approximation of a surface consistent with the contours.
三角网格模型的变形除应实现用户指定的形状变化外,还应尽量保持模型原有的几何细节,防止不合理的体积变化。
The challenging problems in shape deformation are preserving geometric details and preventing unnatural volume changes as much as possible while satisfying the user constraints.
通过定义三角网格模型中的两个以公共边相连的三角形构成一个空间四边形,提出了一种新的基于这种空间四边形折叠的网格简化算法。
This paper presents a method to define the quadrangle in the triangle mesh and puts forward a new mesh simplification algorithm based on quadrangle collapse.
建立了散乱点云数据之间的拓扑信息,对点云数据进行三角剖分重构网格曲面模型。
After establishing the topology relationship of scattered points, the mesh surface model of point data is reconstructed by triangulation.
对于网格模型简化问题,本文提出了一种基于网格顶点曲率加权该顶点邻接三角形面积的顶点删除简化算法。
This algorithm removes vertices of the mesh according to the curvature of the vertex weighted by the area of the triangles which are adjacent to that vertex.
采用三角网格优化算法解决场景中模型复杂度高、交互运行速度缓慢的问题;
The three angle mesh optimization algorithm is adopted to solve the problem of the model complexity and the slow interactive running speed in the scene.
对构筑三角形网格建立数字地形模型进行了研究,给出了基于散乱点和边建立三角形网格地形模型的生成算法和数据结构。
Generation of triangular meshes for digital terrain model is studied, the triangulation algorithm of discrete points and edges and its data structure are presented.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
以非均质各向同性渗流模型仿真地下水流,用不规则三角网格有限差分法求解三维数值仿真模型。
The groundwater flow is simulated with the seepage model of heterogeneity isotrope, and the partial differential equations are solved with finite difference scheme of irregular triangle net.
研究并提出了一种三角网格曲面模型孔洞光滑填充算法。
An algorithm is researched for smoothly filling holes on mesh surface.
ROAM算法就是通过采用分解和合并方法实时地调整三角形网格,能交互式地实现观察依赖、局部可调整的地形网格化处理,生成多分辨率的地形模型。
ROAM method adopts split and merge operations to adjust triangle meshes, can interactively perform view-dependent, locally-adaptive terrain meshing and can construct multiresolution terrain model.
三角化曲面上的网格顶点和网格边被抽象为质点-弹簧模型,用来控制网格形状。
Vertices and edges on the triangulated surface are abstracted into a mass-spring model which is used to control the shape of triangles.
三角网格是使用最为广泛的网格模型。
三角网格是使用最为广泛的网格模型。
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