• 逆向工程中,三角网格模型广泛应用。

    Triangular mesh surfaces are widely utilized in reverse engineering.

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  • 提出一种用于三角网格模型各向异性孔洞修补算法

    In this paper an anisotropic hole filling algorithm for triangle mesh models is proposed.

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  • 提出一种用于三角网格模型各向异性孔洞修补算法

    An algorithm of hole repairing for finite element mesh is proposed in the paper which is based on surface.

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  • 提出三角网格模型进行自动四边区域划分算法

    A new algorithm was proposed to partition triangular meshes into quadrangular segmentation automatically.

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  • 摘要提出从整体考虑三角网格模型简化误差方法

    Absrtact: Propose a method to evaluate the overall simplification error of triangular meshes.

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  • 基于三角网格模型拓扑邻接信息快速提取截面轮廓曲线

    Based on topological neighborhood information of triangular mesh model, cross-section contour curve was extracted rapidly;

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  • 提出一个几何压缩算法用以节省三角网格模型存储传输时间

    A geometric compression algorithm is presented in this paper to save the geometry model storage and transmission time.

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  • 提出根据三角网格模型三角面片集合计算模型体积方法

    In this paper, a new volume calculation method for arbitrary triangular mesh is presented based on the triangles set of the mesh only.

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  • 本文提出的基于骨架的末端封闭方法可以得到符合物体自身形状三角网格模型

    A new skeleton-based method for tiling the unmatched contours is developed that will produce a more natural physical model.

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  • 给出一种基于三角内角加权二次误差度量三角折叠算法简化三角网格模型

    A triangle collapse algorithm is presented, which is based on internal angles weighted and quadric error metrics to simplify mesh models.

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  • 研究了三角网格模型上顶点曲率估算方法,并用参数曲面网格模型验证了曲率估算的精度

    The main contents are as follows:A vertex curvature estimation method for triangle mesh is researched and the accuracy of curvature estimation is verified by parameter surfaces.

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  • 提出一种新的曲面三角网格模型参数算法——加权最小离散参数化方法(WLSDP)。

    A new algorithm called the weighted least square discrete parameterization (WLSDP) is presented for the parameterization of triangular meshes over a convex planar region.

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  • 定位基础上拟合脊柱中心线建立测点集,应用MC算法输出三角网格模型重建出脊柱中心曲面

    On the basis of the spine and fitting the centerline of spine, MC algorithm is used to output triangular mesh model to reconstruct the spine center surface.

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  • 解决这三问题可以得到基于轮廓数据三角网格模型原始轮廓对应曲面分片逼近表示。

    The result after solution of the correspondence, branching and tiling problems is a triangular mesh that is a piecewise planar approximation of a surface consistent with the contours.

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  • 三角网格模型变形除应实现用户指定的形状变化外,还应尽量保持模型原有的几何细节防止不合理体积变化。

    The challenging problems in shape deformation are preserving geometric details and preventing unnatural volume changes as much as possible while satisfying the user constraints.

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  • 通过定义三角网格模型中的两个公共边相连的三角形构成个空间四边形提出了一种新的基于这种空间四边形折叠网格简化算法

    This paper presents a method to define the quadrangle in the triangle mesh and puts forward a new mesh simplification algorithm based on quadrangle collapse.

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  • 建立散乱数据之间拓扑信息云数据进行三角剖分重构网格曲面模型

    After establishing the topology relationship of scattered points, the mesh surface model of point data is reconstructed by triangulation.

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  • 对于网格模型简化问题,本文提出了一种基于网格顶点曲率加权该顶点邻接三角面积顶点删除简化算法

    This algorithm removes vertices of the mesh according to the curvature of the vertex weighted by the area of the triangles which are adjacent to that vertex.

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  • 采用三角网格优化算法解决场景模型复杂度高交互运行速度缓慢问题

    The three angle mesh optimization algorithm is adopted to solve the problem of the model complexity and the slow interactive running speed in the scene.

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  • 构筑三角网格建立数字地形模型进行了研究,给出了基于散乱边建立三角网格地形模型生成算法数据结构。

    Generation of triangular meshes for digital terrain model is studied, the triangulation algorithm of discrete points and edges and its data structure are presented.

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  • 实现地形漫游,提出基于三角地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

    This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

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  • 均质各向同性渗流模型仿真地下水流不规则三角网格有限差分求解三维数值仿真模型

    The groundwater flow is simulated with the seepage model of heterogeneity isotrope, and the partial differential equations are solved with finite difference scheme of irregular triangle net.

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  • 研究并提出了一种三角网格曲面模型孔洞光滑填充算法

    An algorithm is researched for smoothly filling holes on mesh surface.

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  • ROAM算法就是通过采用分解合并方法实时调整三角网格交互式地实现观察依赖、局部可调整的地形网格化处理,生成多分辨率的地形模型

    ROAM method adopts split and merge operations to adjust triangle meshes, can interactively perform view-dependent, locally-adaptive terrain meshing and can construct multiresolution terrain model.

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  • 三角曲面上的网格顶点网格抽象质点-弹簧模型用来控制网格形状

    Vertices and edges on the triangulated surface are abstracted into a mass-spring model which is used to control the shape of triangles.

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  • 三角网格使用最为广泛网格模型

    Triangular meshes are widely used in many field.

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  • 三角网格使用最为广泛网格模型

    Triangular meshes are widely used in many field.

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