• 针对二值图像几何相似性本文提出一种基于等腰直角三角形压缩算法

    We put forward an compression algorithm based on isosceles right triangle according to the geometric similarity of binary images.

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  • 为了提高二值图像压缩采用自顶向下编码方法提出一种基于等腰直角三角形分形图像压缩算法进行仿真实验

    In order to improve the ratio of binary image compression, using top-dowm method of coding, bring forward a fractal image compression method based on isosceles right triangle, and simulated.

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  • 为了克服指纹识别中的常见问题提出一种基于改进的相似三角形的指纹细节点匹配算法

    In order to overcome the common problem in fingerprint recognition, a fingerprint minutia matching algorithm based on improved similar triangle is proposed.

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  • 对于网格模型简化问题,本文提出了一种基于网格顶点曲率加权该顶点邻接三角形面积顶点删除简化算法

    This algorithm removes vertices of the mesh according to the curvature of the vertex weighted by the area of the triangles which are adjacent to that vertex.

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  • 介绍种在控制三角形网格创建光滑样条曲面算法,该控制网格能够刻画具有没有边界任意自由曲面

    The paper introduces an algorithm for creating smooth spline surfaces over control triangular meshes capable of outlining arbitrary free-form surfaces with or without boundary.

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  • 石油测井数据解释实际应用需求出发,提出一种新的基于三角形中线的数据序列分段算法

    Based on analyzing the relation of data points in time series, a novel series segmenting algorithm based on triangular midline is presented.

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  • 同时算法还融合了三角形带化技术,使得地形绘制的效率更高。

    At the same time, the algorithm integrates triangle strips which can further accelerate terrain rendering.

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  • 本文基于提出一种任意平面区域生成三角形网格全自动生成算法

    Based on the advancing front method, an automated triangular mesh generation algorithm for arbitrarily shaped planar regions is presented in this paper.

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  • 研究在散乱数据三角剖分后对所形成的空间三角形网格进行变形的具体操作算法

    The paper studies the main algorithm of morphing between spatial triangle meshes, which follows former articles of scatter data triangulation.

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  • 算法适用三角形线性等参

    The algorithm is available for linear triangular isoparametric elements.

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  • 针对典型液压截面特征,给出一种简明三角形单元网格生成算法

    According to the section feature of typical hydro-cylinder, a brief algorithm for triangular element mesh generation is presented in the paper.

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  • 系统采用三角形测量原理实现精确定位利用FPGA丰富查找结构完成算法

    The system uses the triangle survey principle to realize three dimensional positioning and uses the rich lookup table structure of FPGA to complete the algorithm.

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  • 通过分析算法几何原理构建三角形面片权值计算公式

    Firstly, the weight's calculation formula of triangle patches is constructed by analyzing its geometric theory.

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  • 空间相似三角形注视估计算法基础上,提出一种基于黎曼几何视线落点补偿方法

    One novel gaze point compensation algorithm in Riemannian space was proposed in this paper based on the estimation algorithm of gaze point in space similar triangles.

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  • 同时提出快速定位三角形直线方向定位算法,该算法一般方向定位算法相比具有搜索路径唯一运行稳健特点

    Furthermore, the paper presents a line oriented locating algorithm for fast locating triangles, which has the advantage of unique path and steady operation compared with other locating algorithms.

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  • 利用数学归纳法证明算法对任意多个离散点三角形网格剖分正确性通过试验验证了算法可行性

    The mathematical induction is used to prove the correctness of the algorithm towards the triangle mesh of random multi-points, and the experiment proves its feasibility.

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  • 基于矢量三角形匹配算法中引入界限技术,增强了算法的容忍性。

    The technique of bounding box is combined to match fingerprint minutia based on vector triangular.

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  • 算法生成三角形质量并且能保证不同尺寸三角形光滑过渡

    The result triangles have higher quality and smooth transition to different sizes.

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  • 实现地形漫游,提出基于三角形地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

    This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

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  • 给出一种基于三角形内角加权二次误差度量三角形折叠算法简化三角网格模型

    A triangle collapse algorithm is presented, which is based on internal angles weighted and quadric error metrics to simplify mesh models.

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  • 三角形靶标视觉锐度为基准,设计了无缝三角形网格划分算法,对典型识别概率实测红外目标图像进行等效三角形划分,确定了目标对应的等效三角形数目

    The infrared target in the real background were closely meshed into many equivalent triangle patterns by considering visual acuity, and the number of triangle pattern was statistically determined.

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  • 算法充分利用TIN三角形间存在拓扑关系,实现了剖面线相交三角形的快速搜索大大提高了算法的执行效率

    It makes full use of the topology relation among triangles in TIN to search triangles intersected with the section line, which increases the efficiency of the algorithm.

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  • 并对其生成表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化提高了表面模型的绘制速度。

    Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.

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  • 针对以上问题提出一种基于三角形重心扫描改进APIT算法

    In allusion to the problems mentioned above, an improved APIT algorithm based on triangle-center scan is proposed.

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  • 高效率三角形三角形相交测试对于提高碰撞检测算法效率增强虚拟场景真实感沉浸感起着至关重要的作用。

    It is most important for efficient triangle and triangle intersection test to raise algorithm efficiency of collision detection and strengthen the sense of reality and immersion.

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  • 传统三角形网格生成剖分算法基础上,提出适合服装衣片三角形网格划分的凹多边形网格剖分算法

    Based on the traditional methods of generating triangular meshes, this paper presents and algorithm for generating polygons suitable for garment simulation.

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  • 构筑三角形网格建立数字地形模型进行了研究,给出了基于散乱边建立三角形网格地形模型生成算法数据结构。

    Generation of triangular meshes for digital terrain model is studied, the triangulation algorithm of discrete points and edges and its data structure are presented.

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  • 针对角膜轮廓线是特点轮廓线重构算法改进,以便能构造出正确的角膜表面三角形网格

    Against the concave characteristics of corneal contour, we improve the algorithm of contour reconstruction to increase the robust of algorithm and obtain the triangle mesh of corneal surface.

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  • 利用计算几何相关算法矢量数据的节点边界线作为TIN三角形端点TIN网的局部进行三角化。

    Utilizing related algorithms of computational geometry to triangulate TIN partly to make node and line as vertex and side of triangles.

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  • 利用计算几何相关算法矢量数据的节点边界线作为TIN三角形端点TIN网的局部进行三角化。

    Utilizing related algorithms of computational geometry to triangulate TIN partly to make node and line as vertex and side of triangles.

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