要决定某一个声音的回响效果,我们就需要确定音源和听者之间所有的路径。
To determine the reverberation effects of a single sound we need to determine all the paths between a sound source and the listener .
所有在场景中播放的声音,都可以被放到一个或者多个音频混合器中,这些音频混合器将自动对这些音频进行分类,并将所有的调整与效果应用到这些混合的音源中。
All the sounds playing in a scene can be routed into one or more AudioMixer which will categorise them and apply all sorts of modifications and effects to the mix of those sounds.
由于其模块化的架构的关系,每一个事件都有他自己独特的音效,而现在:每一个音效都是来自10-30个音源。
Owing to its modular architecture, each game event will have its own distinct sound: now, each sound effect is made up of between 10 and 30 distinct sound sources.
嗓音源合成是语音转换和语音合成的一个重要基础。
The synthesis of voice source is an important foundation in speech conversion and speech synthesis.
由于其模块化的架构的关系,每一个事件都有他自己独特的音效,而现在:每一个音效都是来自10-30个音源。
Owing gto its modular architecture, each game event will have its own distinct sound: now, each sound effect is made up of between 10 and 30 distinct sound sources.
由于其模块化的架构的关系,每一个事件都有他自己独特的音效,而现在:每一个音效都是来自10-30个音源。
Owing gto its modular architecture, each game event will have its own distinct sound: now, each sound effect is made up of between 10 and 30 distinct sound sources.
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