• Flexible template-based rendering engine (using pure HTML files).

    灵活的基于模板的绘制引擎(使用纯html文件)。

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  • A new image-based rendering technique is presented in this paper.

    提出了一种新的基于图象的绘制技术。

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  • Panoramic image stitching is important in the research of image-based rendering (IBR).

    全景图像拼接是基于图像绘制(ibr)技术研究的重要方面。

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  • An added benefit is that the memory mapping can be displayed alongside a raw, column-based rendering.

    还有一个好处是,内存映射可以沿着一个大概的、基于列的赋值处显示。

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  • If you think of Listing 1 as an XML-based rendering of a given data set, you can render it in other ways.

    如果将清单1中的内容看作是给定数据集的基于XML的呈现,那么您还可以使用其他方式进行呈现。

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  • This paper propose a system framework of weather simulation of outdoor scene using image based rendering.

    文中给出了一个基于图像的室外场景的天气模拟技术框架。

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  • Panorama Mosaic is an important research area of Image-Based Rendering (IBR), which is popular in recent years.

    全景拼图是近年来兴起的基于图像的绘制技术(ibr)中的一个重要研究方向。

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  • Strokes sequence based rendering architecture, corresponding collision detection and virtual force model were briefly introduced.

    首先简介了基于有序笔画的汉字力觉渲染架构、快速碰撞检测算法和虚拟力模型。

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  • Leading techniques for image based rendering are introduced and analyzed in this paper, new ways to improve existing methods are proposed.

    本文介绍和分析目前图象绘制技术的一些主要方法,并提出改进途径。

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  • Panorama is a very useful image-based rendering technique, because of its small data size to represent virtual scenes, and high rendering speed.

    全景图是基于图像绘制技术最实用的技术之一,因为它在表示虚拟场景时数据量不大,绘制速度较高。

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  • The modeling and rendering technology of virtual environment can be separated into two types, graphic based rendering and image based rendering.

    实拟场景的建模和画造技巧通常否以开为两类,基于图形的画造技巧和基于图像的画造技巧。

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  • The compression method of image-based rendering (IBR) is that light-fields and concentric mosaics means were used to complete data acquisition of actual scene.

    基于图像绘制场景的压缩方法先采用光场方法、同心拼图完成真实场景数据的采集。

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  • Unlike traditional 3d computer graphics in which 3d geometry of the scene is known, image-based rendering techniques render novel views directly from input images.

    基于图像的绘制技术不同于对已知场景建立的3d计算机图形,它是利用输入的图片进行渲染。

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  • Point-Based Rendering uses discrete and crowded point cloud to represent the surface of model, and it's goal is to reconstruct a continuous and equivalent surface from the point cloud.

    基于点的绘制技术使用离散的三维密集点云来表征模型表面,目标是采用点元作为基本绘制单元在三维密集点云中重构出连续、视觉等价的模型表面。

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  • The dynamically created primitive strip by the GeometryShader, image-based rendering method and the FFT-based flow control method make the real-time rendering dynamic grass blade possible.

    采用基于快速傅里叶变换(FFT)技术控制叶片的运动,是一种简单有效的运动控制方法,可以使大量随风摆动叶片的实时绘制成为可能。

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  • It introduces the principle of the point-based rendering and some representative methods, discusses a way to deal with some holes on the surface which make in drawing the irregular geometric form.

    文章介绍了基于点绘制技术的原理和比较有代表性的点绘制方法,探讨了外形非常复杂的不规则几何体在计算机图形绘制中生成的物体表面空洞的处理方法。

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  • Image Mosaic is an important branch in image processing field, and it is widely used in the fields of computer vision, image-based rendering technique, medical image processing and 3d reconstruction.

    图像拼接技术是数字图像处理领域里的一个重要分支,它被广泛应用于计算机视觉、全景图构造、医学图像处理应用、3d重构等领域。

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  • Using a proprietary IW4 game engine, Infinity Ward based it on an unspecified id Tech engine. The new engine can accommodate larger worlds, enhanced graphic detail and more efficient rendering.

    InfinityWard以自主开发的IW4游戏引擎为基础开发了一款尚未定名的新引擎,这款新引擎能够承载更大的游戏场景,支持增强的图形细节和更有效的渲染速度。

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  • In addition to rendering HTML, Gecko also provides a versatile XML-based user interface rendering framework called XUL that was used extensively in those applications.

    除了渲染HTML,Gecko还要提供一种应用广泛的,基于XML的用户界面生成引擎,XUL。XUL被用在所有这些程序中。

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  • Get a REST support working (both for url semantics and rendering based on the accept header).

    支持REST(支持基于接收头[accept header]的url语义和渲染)。

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  • It may also be possible to manipulate the graphical notation as an alternative to editing the text-based code, so that the visual rendering becomes a direct representation of the code.

    作为一种编辑基于文本代码的可选方式利用图形化的符号也是可能的,所以可视化的描写变成了一种代码的直接表示。

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  • In the enterprise, I realize that we cannot always be completely client-browser based for UI rendering.

    在企业中,我认识到我们不能总是完全基于客户端浏览器进行UI呈现。

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  • It interprets developer-supplied markup, evaluating the desired end-result based on predefined rendering logic mapped to the JSF custom-class libraries.

    它解释开发人员提供的标签,基于与JSF 定制类库匹配的预定义呈现逻辑,评估所需的最终结果。

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  • Core Layer – XNA-based development for high-end graphics such as 3D animation or rendering with custom pixel shaders.

    核心层——基于XNA的开发,针对像3D动画一样的高端图像,或者使用自定义像素着色器进行渲染。

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  • But even more importantly for web developers, Firefox was based on the Gecko rendering engine, which conformed to web standards.

    但更重要的是对于web开发者的,Firefox是基于遵循web标准的Gecko渲染引擎的。

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  • That version, based on a French translation, was an elegant, literary rendering (perhaps the most poetic since the KJV).

    该版本,基于一个法语译本,是一个优雅的,文学的润色(也许是自kjv以来最诗意的)。

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  • This paper introduced a new technology of computer generated architectural rendering - Gl (Global Illumination), which is based on the newest computer software, hardware and computer graphics science.

    该文介绍了一种建立在最新的软件硬件和计算机图形科学基础上计算机建筑渲染的新技术——全局光照。

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  • FXG is an XML-based graphics interchange format for Flash, containing graphical and text primitives, following the Flash Player rendering model.

    FXG是一种基于XML的图形交换格式,用于Flash,包含基本的图形和文本,遵循flash播放器的渲染模型。

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  • FXG is an XML-based graphics interchange format for Flash, containing graphical and text primitives, following the Flash Player rendering model.

    FXG是一种基于XML的图形交换格式,用于Flash,包含基本的图形和文本,遵循flash播放器的渲染模型。

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