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TimeGate dove into development work, either retooling previous assets or creating them from scratch.
FORBES: There's a Reason 'Aliens: Colonial Marines' Looked Bad
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At the end of 2010, Gearbox outsourced the development of A:CM to a company named TimeGate.
FORBES: There's a Reason 'Aliens: Colonial Marines' Looked Bad
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Other unnamed sources dispute this claim, saying that TimeGate put in far more time than Gearbox claims.
FORBES: From 'CodeHunters' To 'Aliens: Colonial Marines': Gearbox Is One Of The Most Controversial Studios In The Business
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Schreier describes a scene familiar to many inheritors of projects: Although TimeGate was responsible for development, the company had no executive power.
FORBES: There's a Reason 'Aliens: Colonial Marines' Looked Bad
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Unfortunately, the game was much further from completion than TimeGate realized.
FORBES: From 'CodeHunters' To 'Aliens: Colonial Marines': Gearbox Is One Of The Most Controversial Studios In The Business
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Aliens: Colonial Marines had to be outsourced to developer TimeGate.
FORBES: From 'CodeHunters' To 'Aliens: Colonial Marines': Gearbox Is One Of The Most Controversial Studios In The Business
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Gearbox, TimeGate, and Sega each had a different vision for Colonial Marines, a different approach to its development, and too many people making the calls or pushing on the brakes.
FORBES: From 'CodeHunters' To 'Aliens: Colonial Marines': Gearbox Is One Of The Most Controversial Studios In The Business
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Narrative designers at both Gearbox and TimeGate were writing and rewriting constantly, and TimeGate had to discard entire scenes and levels because of story changes during development, according to three sources.
FORBES: There's a Reason 'Aliens: Colonial Marines' Looked Bad
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In 2011, TimeGate started facing big problems.
FORBES: There's a Reason 'Aliens: Colonial Marines' Looked Bad