The results of the new study focusing on virtual goods consumption and engagement by age found younger gamers (25-35) spend the most time playing social games, but gamers over 45 buy exponentially more virtual goods than their younger counterparts.
The survey updates trends from a comprehensive, first-of-its-kind study of news consumption habits on tablets conducted a year ago by both organizations.
For retirement wonks, Banerjee presents detailed consumption numbers based on data collected in the long-running Health and Retirement Study, administered by the Institute for Social Research at the University of Michigan.