You seem to be forgetting puzzle games vary greatly in shape and form.
Most of us who remember Myst are content to relive the halcyon days of click-and-watch puzzle games by loading up the iPhone port.
Eden Dedrick, 46, started puzzle and board games company Buffalo Games in 1986 with her husband Paul with no formal business plan and very little money around a kitchen table.
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Over the years, we've tolerated puzzle-minded adventure games, so-so flight-combat games, and a first-person shooter.
Part of that is game design, but another major piece of the puzzle is the engines driving those games -- each game that Quantic Dream makes is built in a unique game engine, which is both very expensive and very time-consuming.
We should demand more from our video games, even if the violence therein is often little more than a frenetic sort of puzzle-solving, and we should demand more from those who make our games in the first place, as well as from gamers whose often overly knee-jerk reaction to this sort of thing only helps to make level-headed conversation impossible.
Of course, violence in video games can be about more than puzzle-solving, tapping into something more primal and aggressive inside us.
Violence in video games is often just a form of puzzle-solving.
Zombie mode is broken up into several different games, but the central piece of the puzzle is Tranzit.
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However, unless you are possessed of a decent puzzle-solving intellect (and like crossword puzzles adventure games get easier to work out the more one plays them) or have a very high tolerance for trial and error, you may find that occasionally consulting an online walkthrough will ease frustration.
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So when I came over to Airtight Games, I pitched an idea for a game in that same kind of puzzle genre, and we went ahead and made it.
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Like all such games, Resonance has the problem that there is generally only one right answer to a puzzle, and only one way to get to it.
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