The best-selling MMO gaming mouse of all-time, the Razer Naga, is evolving to take the MMO games of the next generation head-on.
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Astrum Online Entertainment, now a part of Mail.ru, is the largest developer and operator of MMO games in Russia operating more than 30 MMO game titles.
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This includes MMORPGs like the recently soft-launched MMO, Neverwinter, from Cryptic Studios, as well as non-MMO competitive games such as indie mech title Hawken and upcoming Crytek shooter, Warface.
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While competitors are turning more massively multiplayer online (MMO) games over to the free-to-play business model, Blizzard continues to find innovative ways to get its players to invest more money in its franchises.
Just as importantly, the MMO landscape is way too crowded, the games are often a huge disappointment, and the undertaking is a huge risk for publishers and developers alike.
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Another concern many fans have raised is that with the advent of an MMO, Bethesda will stop focusing on its single-player games in the franchise.
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That it was a subscription-based MMO in an age of free-to-play online games only made matters worse, and EA moved the game to a F2P model in 2012.
While the developer is defunct, its intellectual property was subsequently sold (at a small fraction of the development costs) to California-based MMO operator K2 Network (not to be confused with 2K Games).
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Unlike other games with a beginning, middle, and end, an MMO is not designed with an end in sight.
For example, the MMO genre is known to attract many players, but many of the games are incredibly light on story.
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We are seeing a series of experiments with different MMO monetization models at present, but all have the same problem: games which cost as much as or more than a full-sized game are hard to fund with a model best applied to small, repetitive mobile and social games.
Our friends at TC are suggesting something more "serious games" focused, or perhaps something involving Niantic Labs' Ingress MMO, but it's all up in the air at this point.
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