• In 2012, both corporate behemoths and a flurry of tiny boutique salamanders are swarming around the mobile game market, trying to gain an edge by evolving their product development strategies.

    FORBES: Mobile Game Revenue Math

  • For instance, game-making is iterative: it is possible to market-test a game and then modify it, and to do so repeatedly during the game's development cycle something that is not really possible with a film.

    ECONOMIST: Video games

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