In Darksiders II we really see the confluence of comic book art and video game design.
Darksiders 2 was a good game, but not a great game and sales reflected that.
Platinum Games boss Atsushi Inaba expressed interest in the Darksiders IP after the auction.
Darksiders II was far from perfect, but you can see the makings of a great game under the right management.
Darksiders is one of those games with all sorts of potential that never quite accomplishes what it sets out to do.
Darksiders II releases on PC, Xbox 360, and PS3 tomorrow, August 14th.
FORBES: The Art Of Darksiders II - An Interview With Vigil Games Creative Director Joe Madureira
This is one area where I think some people are going to love Darksiders 2 and others will find it falls short.
FORBES: Darksiders II Review - Part One (Xbox 360) Death Becomes Him
He worked on series like The Uncanny X-Men and Battle Chasers before joining up with Vigil Games to work on the original Darksiders.
Nor do I think a game like Darksiders II quite qualifies as an RPG, even though it has elements of loot-hunting and leveling.
While most of THQ was snatched up when it was dismantled, certain properties remained unbought like the Darksiders series, Vigil Studios and the WWE license.
Darksiders II actually reminded me of that game, actually, and was something of a cross between it and Legend of Zelda with a great deal more focus on combat.
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The platforming in Darksiders II is quite a bit of fun, but it feels too limited for a game of this scope especially with all the open-world competition out there.
FORBES: Darksiders II Review - Part One (Xbox 360) Death Becomes Him
These included Fallout: New Vegas, Darksiders, Need for Speed: Hot Pursuit, NBA 2k11, TRON Evolution, Call of Duty: Black Ops, Starcraft 2, Star Wars the Force Unleashed 2, Two Worlds II, The Sims 3: Late Night.
With Darksiders 2 less than one day away from launch, I had a chance to speak with Madureira about his move from comic books to video games, Darksiders 2, and how a history in comic books impacted the development and style of the Darksiders franchise and its highly stylized, comic-book aesthetic.
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