Bowder和我讨论了游戏中早期使用追猎者的预想。而且一旦升级了闪现技能,追猎者在中期游戏中是一种非常适合微操的单位。
Bowder and I discussed how he envisioned it used in the early game and then once its ability, Blink, had been upgraded that it would serve as a very micro-able unit into the mid-game.
绝不是一夜灵感闪现,没有任何捷径去达到高水平的技能。
It does not happen overnight, and there are no shortcuts to achieving a high level of expertise.
圣光闪现将继续是代价高昂的快速治疗而圣光术是有着中等效率与治疗输出的治疗技能。
Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput.
圣光闪现将继续是代价高昂的快速治疗而圣光术是有着中等效率与治疗输出的治疗技能。
Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput.
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