希望你能通过这个教程学到一些有用的东西,或者至少,你应该知道从哪里能得到木头纹理的图片了吧?
Hope you enjoyed the tutorial and learned something useful, or failing that, at least found out where to get good wood textures.
以下教程包括有关建模、纹理、照明和animation…etc教程。
The following tutorials include tutorials about modeling, texture, lighting and animation... etc.
本教程将超过子区位移,如何通过不同的渠道噪声动画纹理,以及如何使用顶点绘制地图。
This tutorial will go over sub-polygon displacement, how to animate noise textures over different channels, and how to paint using vertex maps.
本教程使用手工绘制的元素,纹理和预乱蓬蓬的议案内容重新创建一个外观,类似于福尔摩斯学分。
This tutorial USES hand drawn elements, textures, and pre-matted motion elements to recreate a look that is similar to the Sherlock Holmes credits.
在这个教程中,我们将通过检查我们的螳螂资产,打破了他分解成纹理阶段通过画一个口罩开始。
With this tutorial, we will begin by examining our mantis asset and breaking him down into texture phases by painting a mask.
在这udk教程中我们将学习如何创建一个小的环境,注重学习材料和纹理。
In this UDK tutorial we will learn about how to create a small environment focusing on learning materials and textures.
这是一篇关于制作污损的金属纹理的非常简单的,通用的教程。
Here is a very simple, generic tutorial I wrote up for a dirty metal texture.
在mari教程,我们将步行通过纹理资产VFX的标准工作流程。
In this MARI tutorial, we'll walk through a standard workflow for texturing assets for VFX.
在这3天的系列教程,你将获得一个宝贵的灯光和纹理映射,可以用来达到逼真的效果图建筑技术扎实的介绍。
In this 3 day tutorial series, you will gain a solid introduction to valuable lighting and texture mapping techniques that can be used to achieve realistic architectural renderings.
本教程涵盖了平铺纹理的基础知识,以及我的2UV系统,用于混合独特的细节和瓷砖。
This tutorial covers the basics of tiling textures as well as my 2 UV system for blending unique details and tiles.
本教程将涵盖从开始的全过程,包括造型,布局,动画来完成,纹理和合成。
The tutorial will cover the entire process from start to finish, including modeling, layout, animation, texturing, and compositing.
在本教程的第二部分,我告诉你如何为场景的渲染准备设置灯光和纹理。
In part two of this tutorial, I show you how to set up the textures and the lights in this scene to prepare it for render.
本章gls L纹理顶点着色器和前面教程的颜色顶点着色器非常类似。
The new GLSL texture vertex shader is very similar to the color vertex shader that we covered in the previous tutorial.
在本教程中,我告诉你我是如何从一个球体,并添加一个次多边形置换和燥波模式的纹理制作抽象的形状。
In this tutorial, I show you how I made the abstract shapes below by starting with a sphere and adding a texture with Sub Polygon Displacement and a noise pattern.
正如我之前所言,这不是一个分步的教程,你可以看到所有的设置,纹理属性和渲染设置。
As I said before, this is not a step by step tutorial, you can see all Settings, texture parameters and rendering setup in the file that I have included...
在这个快速教程,我告诉你如何制作有光泽的糖果条纹纹理。
In this quick tutorial, I show you how to make a glossy candy stripe texture.
本教程就到此,你当然也可以添加一些纹理图或滤镜,看看那将会是什么效果!
Ok that's it for this tutorial! You can of course add some of your own texture or filter effect and see what the end results are!
每个教程都是围绕学习新的工作,例如创建一个完全真实的丛林,或新的建模工具,纹理,绑定和动画机器人。
Each tutorial is centered around learning the new tools, such as creating a realistic jungle, or modeling, texturing, rigging and animating a robot.
每个教程都是围绕学习新的工作,例如创建一个完全真实的丛林,或新的建模工具,纹理,绑定和动画机器人。
Each tutorial is centered around learning the new tools, such as creating a realistic jungle, or modeling, texturing, rigging and animating a robot.
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